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Author Topic: percentages for cyber battles  (Read 12009 times)
Douglas_2085
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« Reply #15 on: July 28, 2005, 03:13:03 AM »

Hey,

Zzboots has an excellent point and it should be taken into consideration. Here's a fairly good general rule to follow: if your opponent hasn't failed on any creatures he/she has tried beaming and the percentage of the creature being beamed is around 40% to, let's say, 70%, you might consider holodetecting a couple of them to see if they're authentic. That's a general rule I follow. If someone seems to be beaming all his/her creatures in succession, I will naturally become slightly suspicious and, if it's safe to do so, start checking to see if any of my opponents creatures are holograms.

However, it does really depend on what the percentage of the creature is and how strong it is as well as what the alignment is. If it's a slime blob, for example, I'll sooner attempt to kill it than holodetect it. To me, a slime blob is weak and has little chance of killing a commandor. However, if it's a Flying Slime, for example, and the alignment is, for example, Life 2, I may very well holodetect it to see if it's real or not.

Anything can be a holo. The only exceptions are things that have a solid 100% chance of beaming. The only time those might be holograms are when new players are basically goofing off (the chances of that are quite unlikely, though). In any case, I've made my point. Smiley Here are a couple general rules that I follow when playing any game:

1. If it's the first move, I almost always assume my opponents will beam something instead of holoing something (mind you, I have seen some people holo floating eyes, tanks, etc).
2. If my opponent is close enough to kill me I assume that he/she may well holo something to finish me off.
3. If my opponent has beamed something that seems too good to be true to be real I will usually holodetect it.

In certain situations, these rules may be broken, though. Tongue Therefore, they're more like guidelines. Hope they can help you out. Wink

Sincerely,

Douglas 2085
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The_Gu3st
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« Reply #16 on: July 28, 2005, 04:17:47 AM »

Also perhaps, that people are sending more holos than you realize.

Doug, before saying something like this, keep into consideration a persons strategy. Suppose the alignment is tech 5 and you are scared someone will beam a spider or mech. The only way to put down a mech monster and not have the alignment go up is to put down a hologram. I, personnaly, have made hologram jeeps, drones, probes, hatchlings, you name it. Im not trying to flame you, honestly, but dont try and discourage someones playing style to suit yours.
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Bakster
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« Reply #17 on: July 28, 2005, 01:57:36 PM »

If you're playing a newb and they summon a spider or queen or whatever, I always assume it is real.

Why, you ask?

Because newbs play the game, look at their hand and see a spider. They think "OMFGZ0R IT HAS LIEK T3H BEST STATZ!!!1!" and they try to beam it, whilst ignoring the percentage.

90% of noobs I've played have tried to beam spiders Grin
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Douglas_2085
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« Reply #18 on: July 29, 2005, 04:02:26 AM »

Hiya,

Gu3st, you quoted the wrong person. I didn't say that, but I was suggesting that the point should be taken into consideration. In either case, I'm well aware people have their own playing strategies. By the way, you spelt "personally" as "personnaly," just so you know. Smiley

On to the next matter, I have no idea what you're talking about when you say, "The only way to put down a mech monster and not have the alignment go up is to put down a hologram." Firstly, I don't think it matters if you beam or holo a creature. The alignment changes somewhat randomly, and will go up or down depending on certain factors (e.g. if all players beamed a technology creature, the technology alignment may very well go up; if someone selects tech, or life, 1 or 2, the alignment will likely change, etc). Secondly, I don't see how this pertains to a persons strategy.

Continuing on to the last matter. Everyone has a different strategy. If you like to holo things that have a good percentage of beaming down, it's your right to holo something. I'm not suggesting people should play to suit my style. Heavens, if they did, I would expect to win each and every single game, or close to it, that I play. In fact, I was giving some advice that I thought might be helpful. Tongue

By the way, a Spider and Predator have pretty good odds of beaming down. Actually, even a Queen and Mech have good odds of beaming down. Just thought I'd let you know, Bakster. Wink

Sincerely,

Douglas 2085
« Last Edit: July 29, 2005, 04:23:50 AM by Douglas_2085 » Logged
BladeSabre
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« Reply #19 on: July 29, 2005, 12:55:22 PM »

Quote
On to the next matter, I have no idea what you're talking about when you say, "The only way to put down a mech monster and not have the alignment go up is to put down a hologram." Firstly, I don't think it matters if you beam or holo a creature. The alignment changes somewhat randomly, and will go up or down depending on certain factors (e.g. if all players beamed a technology creature, the technology alignment may very well go up; if someone selects tech, or life, 1 or 2, the alignment will likely change, etc).

The Gu3st is right. The alignment includes fractional values that you don't see.

There is no random factor at all: each action has a distinct predetermined effect.
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The_Gu3st
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« Reply #20 on: July 29, 2005, 01:51:22 PM »

And yes doug, i did quote the wrong person for reasons i do not know why. The correct quote was:

Anything can be a holo. The only exceptions are things that have a solid 100% chance of beaming. The only time those might be holograms are when new players are basically goofing off (the chances of that are quite unlikely, though).

sorry about that. But yes the factors are predetermined. If every signle player in the game uses only hologram and no power ups or alignment changers, then the aignment will stay neutral. Suppose a 6 player, I holo a mech, you holo a spider, bakster holos a drone  Tongue, kxb holos a hover tank, Cdigital holos a hovership and ABC holos a laser bot. The alignment will stay neutral, there will be absolutely no change.for every 2 monsters of the same type (mech or alien type i mean by this) the alignment will go up according to the kinds of monsters. Suppose a 4 player, I beam a drone, you beam a probe, abc beams a hovership, and cdigital beams a slime. The alignment should theoretically be Tech 1 because the slime and the hovership were not both of the same type. If everybody except me was to skip their next turn and i put on force armor the alignment would be tech 2. The force armor , for a lack of better words, compensates for the slime that was put down and fills in the missing mechanoid peice to increase the alignment. Just to clear that up for ya.
« Last Edit: July 29, 2005, 01:53:44 PM by The_Gu3st » Logged
matlu
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« Reply #21 on: July 29, 2005, 01:54:16 PM »

right, there is something like hidden fractional part (like BladeSabre said)

The_Guest is close, but not exactly right

When you right click an action in select-action screen you can see the alignment points of each action, it can be 0, Life(1), Life(2), Tech(1), Tech(2)

So each action can contribute up to 2 points. But it actually takes 3 points to see a change. So you have to succesful perform at least 2 Tech actions to actually change world alignment.
The exception from this rule are special alignemnent-change actions, which directly add 1 or 2 to world alignment.


<EDIT> to clarify it a bit more: there is *hidden* alignment value, which you don't see. The *visible* value is equl to *hidden* value divided by number 3.

So if you beam-down a jeep and probe (each of them is Tech(1) ), the actual hidden value will be 2. The visible value is still 0.
« Last Edit: July 29, 2005, 01:58:39 PM by matlu » Logged
Douglas_2085
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« Reply #22 on: July 29, 2005, 02:17:59 PM »

Hi,

Well, you learn something new every day, don't you? I never knew the alignment could do that, lol! Cheesy Well, thank you for informing me. I can add yet another trick to my arsanal of tricks to give myself the edge! Grin

Sincerely,

Douglas 2085
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BladeSabre
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« Reply #23 on: July 29, 2005, 02:55:05 PM »

Quote
So each action can contribute up to 2 points. But it actually takes 3 points to see a change. So you have to succesful perform at least 2 Tech actions to actually change world alignment.
The exception from this rule are special alignemnent-change actions, which directly add 1 or 2 to world alignment.

So, do the special alignment-change actions add 3 (or 6) points?
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matlu
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« Reply #24 on: July 29, 2005, 03:09:04 PM »

So, do the special alignment-change actions add 3 (or 6) points?
exactly. Special alegnment-change actions add 3 or 6 points, everything else adds (or substracts) 0, 1, or 2 points
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The_Gu3st
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« Reply #25 on: July 29, 2005, 05:16:22 PM »

iv e noticed that the alien hatchling and the alien both add 2 alien pts, but what creature on the mech side adds 2 pts?
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matlu
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« Reply #26 on: July 29, 2005, 05:44:29 PM »

you can right click an action to see it. Two tech points add:
tank, hovership, mech warrior, laser robot, hover tank, spideroid
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The_Gu3st
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« Reply #27 on: July 29, 2005, 06:01:25 PM »

Ok thanx. also, I was wondering, is it ever possible for every single person in a 6 player game to get 1 of them same thing (so that all six have say, hatchlings) becuase this was not possible on the old CW
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matlu
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« Reply #28 on: July 29, 2005, 06:10:34 PM »

Ok thanx. also, I was wondering, is it ever possible for every single person in a 6 player game to get 1 of them same thing (so that all six have say, hatchlings) becuase this was not possible on the old CW

It sure WAS possible. There are only 55 distinct actions. You cannot give full hand to all players without repeating some actions.
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The_Gu3st
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« Reply #29 on: July 29, 2005, 06:42:28 PM »

actions WERE repeated but it was never in the way in which all 6 people had 1 item in common
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