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Author Topic: percentages for cyber battles  (Read 10970 times)
Adam
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Posts: 87


« Reply #30 on: July 31, 2005, 09:53:46 PM »

yeah ive noticed that and as far as i can tell the hand layouts are on a random number generator, therefore yes it would be possible to have all 6 people get the same action....

also i dont really agree with it taking 3 *hidden* points to change the alignment once.. makes it a little hard to change the alignment and most of the time it stays neutral(almost all the time in 1 on 1 games or 3 player games)
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BladeSabre
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« Reply #31 on: July 31, 2005, 10:08:51 PM »

If the points weren't hidden, then it would be possible to tell by looking at it whether someone had put down a holo.
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Adam
Alien
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Posts: 87


« Reply #32 on: July 31, 2005, 10:52:30 PM »

yeah im not saying they shouldnt be hidden im saying 3 is too much... maybe 2 which would, yes, make it easier to count but a lot better for alignment to make a difference in 2 and 3 and sometimes 4 player games... the alignment stays neutral far too often when youre playing in low player games... it makes it a lot harder to have an actual strategy when you cant base it on the alignment, which is, or should be, a fairly big part of the game for strategists...
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BladeSabre
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« Reply #33 on: August 01, 2005, 01:18:50 PM »

It's always been enough for me, and it's been ages since I've been in a game with more than 3 players.
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anima
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« Reply #34 on: August 01, 2005, 02:14:48 PM »

Being a game a game based on chance, the alignment feature should be expected. I think the games charm comes from the fact that sometimes (most times) you feel  helpless and the game controls you.

But when you do get things in your favour (tech 5 when you have a mech warrior), then it gives you the sense that a superior force (in this case not matlu) is looking after you Roll Eyes
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matlu
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« Reply #35 on: August 01, 2005, 03:06:18 PM »

Quote
then it gives you the sense that a superior force (in this case not matlu) is looking after you
There is no other supreme force but Matlu. Praise Matlu, and you will be rewarded   Cheesy
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Adam
Alien
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Posts: 87


« Reply #36 on: August 01, 2005, 03:58:04 PM »

hey anima you got a little brown something on your nose there Cheesy

yeah praise matlu Grin

and yes it helps when it goes to tech 5 and you have a mech warrior but it never gets to tech 5 or alien 5 unless you have 5 or 6 players... ive noticed that strong monsters(spider, mech warrior, alien queen and pred) are only useful in big games where you have a chance of beaming them down real later in the game, or in small games getting close and making them holos and only having use for 1 turn... it doesnt seem like they get their full use due to the alignment rarely moving in small games
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BladeSabre
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« Reply #37 on: August 01, 2005, 06:43:23 PM »

Quote
but it never gets to tech 5 or alien 5 unless you have 5 or 6 players

Yes it does.
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The_Gu3st
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« Reply #38 on: August 01, 2005, 07:09:35 PM »

It certainly does. I just played a 6 player and the highest we got was life 2.
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Adam
Alien
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Posts: 87


« Reply #39 on: August 01, 2005, 09:38:45 PM »

wow... all this talk about sarcasm and now it took me a while to catch on that that was actually sarcasm...  Shocked

yeah... ive never been in a game with less than 4 players where the alignment went past 2 for either alien or technology... not in this version at least... and ive also been in a game with 5 or 6 players where the alignment was neutral the entire time... so its kinda odd that you say the alignment changes all the time...
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BladeSabre
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« Reply #40 on: August 01, 2005, 11:03:27 PM »

If you have 6 players, and between them they do roughly equal numbers of Tech and Life actions, then the alignment will stay near to Neutral. If you have 2 players and they both do mostly Tech actions, it can reach Tech 5 easily. Your strategy must just be different from mine.
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Bakster
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« Reply #41 on: August 01, 2005, 11:32:38 PM »

I've played lots of 3-4 player games where the alignment has reached extremes of Life/Tech 9! Pred was 100%.
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Adam
Alien
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Posts: 87


« Reply #42 on: August 02, 2005, 12:00:30 AM »

the problem is whenever i have mech warrior and spideroid all my other stuff is mixed low strength tech and mostly life which makes strategy=bad if possible... and then everyone wants to do life monsters so my mech and spider are only good for holos... generally in 2 or 3 player games people have different views of alignment so they try different alignments and it ends up staying neutral...
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The_Gu3st
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« Reply #43 on: August 02, 2005, 12:56:20 AM »

Thats simply the luck of the hand you get. It has nothing to do with odd percentages and alignment changes, but theres always ways around it.
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Adam
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Posts: 87


« Reply #44 on: August 02, 2005, 02:35:05 AM »

im not talking about the odd percentages anymore... i already realized thats because of the random number generator Tongue
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