Not quite sure why I'm arguing this cause, as I'm not really too fussed.
But I've started, so I'll finish

My mental image sees this...
3D isometric world, people wandering around with a stack of 'cards' in their pocket. These 'cards' represent CB units.
When you encounter an enemy you transfer to the Cyber Battles fight screen.
You can encounter multiple enemies, fight in groups, PVP, etc.
People will specialise in certain types of unit in order to be a good group player (plenty of support cards), lone wolf (mixed deck, heavy hitters), etc.
I'm just caught up with the image of attacking some sort of stronghold, being whisked into the Cyber Battles fight screen, and lining up with 5 other CB players on the left hand side to take on 6 NPC players on the right hand side (possibly using a slightly larger gameboard depending on battle-size).
Then scoping that up to fight 10v10, 20v20, etc.
So it's a bit like Final Fantasy in the way it plays, with the fight sequence being distinct from the interactive world. But then that allows you to do all sorts of complicated design work in the interactive world because you don't have to worry about coding PVP or PVM interaction.
+ it has the addiction of pokemon, magic the gathering et al. because you're spending all your time trying to improve your deck by killing bigger and better monsters...
Just my 2c on the matter, no need to take my comments too seriously
