ONLINE GAMES | FORUM
Welcome, Guest. Please login or register.
Did you miss your activation email?
March 11, 2010, 03:37:52 AM
Home Help Search Login Register
News:

+  Duel Board - Free multiplayer online games
|-+  Duel Board
| |-+  Bugs
| | |-+  fyre
« previous next »
Pages: 1 [2] 3 Print
Author Topic: fyre  (Read 5891 times)
Parsley
Global Moderator
Commander
*****
Posts: 502



Email
« Reply #15 on: April 07, 2005, 05:19:23 PM »

Yeah, slime & fire should definitely hurt its creator.

Else it's too powerful a weapon.

I would just go to a corner, use SSB/fortress/turrets/ff, cast fire next to myself, set up a little defence group & wait...
Logged
Odin
Alien
**
Posts: 80



« Reply #16 on: April 07, 2005, 05:27:17 PM »

Yeah, slime & fire should definitely hurt its creator.

Else it's too powerful a weapon.

I would just go to a corner, use SSB/fortress/turrets/ff, cast fire next to myself, set up a little defence group & wait...

It shouldn't. It didn't in cw and it was one of the strengths.

One time heard Fire Hound can't be killed by fire even when the fire isn't yours. Never bothered to see whether it was true or not back in the cw days.
Logged

"You are neither right nor wrong because the crowd disagrees with you, you are right because your data and reasoning are right."
-- Benjamin Graham
zzboots
Battle Mech
****
Posts: 459


Alien Queen

zzboots@hotmail.com Juggler1366
WWW Email
« Reply #17 on: April 09, 2005, 12:59:23 AM »

It shouldn't. It didn't in cw and it was one of the strengths.

One time heard Fire Hound can't be killed by fire even when the fire isn't yours. Never bothered to see whether it was true or not back in the cw days.

 Smiley

-most likely unlikely
Logged

It is impossible to defeat an ignorant man in argument.
-William G. McAdoo
ultswordsman
Commander
*****
Posts: 847


« Reply #18 on: September 13, 2005, 02:49:43 PM »

now that i think about it most draws are caused by the owner of fire/goo hiding in it after they slay oppenentsĀ  flying monsters so its a draw no matter what if u did but if u  made it so fire/goo could kill your monsters and commanders they would  haveĀ  to throughly think it over b4 jumping right into it and sitting there a whole game so maybe put it in for a week and see what people say (plz)
« Last Edit: September 13, 2005, 03:02:19 PM by ultswordsman » Logged

u dumbass guest that was easy to quest thanks to gut
Dodger
Commander
*****
Posts: 3254


jammydodger101@hotmail.com Dodger10101
Email
« Reply #19 on: September 13, 2005, 07:07:35 PM »

Fire/goo should not kill it's creator! Thats not how it's done! Hiding behind fire/goo can be a tactical advantage or disadvantge, although fire is unreliable, and quite useless to hide behind.
Keep it the way it is. If not then have a poll first.
Logged

Bakster
Commander
*****
Posts: 1852



Email
« Reply #20 on: September 13, 2005, 07:18:45 PM »

if people hide in a corner and FF/goo/fire etc...that makes the game no fun. It ruins the spirit of the game! Sad
Logged

Dodger
Commander
*****
Posts: 3254


jammydodger101@hotmail.com Dodger10101
Email
« Reply #21 on: September 13, 2005, 08:01:27 PM »

It's still an option. I'm not saying I like it.
Logged

The_Gu3st
Guest
« Reply #22 on: September 13, 2005, 08:07:41 PM »

If it isn't broken, don't fix it.

And don't act like you've never hid behind a fire or goo.
Logged
matlu
Administrator
Commander
*****
Posts: 1323



Email
« Reply #23 on: September 13, 2005, 08:10:57 PM »

I believe that fire works ok now. I never covers whole board (just approx 1/4 at most) and its speed is ok. But goo needs to be improved (read crippled), it is too strong.
Logged
The_Gu3st
Guest
« Reply #24 on: September 13, 2005, 08:20:06 PM »

I believe the goo's defense is too strong also, maybe something more like 4?

As for the speed of goo... let me do some comparisons.

Fire: Speed- Slow Destroyable - no
Goo: Speed Fast, Destroyable - yes

As you can see, both have disadvantages and advantages to each other. They seem to balance out quite fairly to me.

Just make defense less.
Logged
SiR gUt
Commander
*****
Posts: 954

sir_gut@hotmail.com IAm2H0tForYou RnKoMpToNsFiNeSt
WWW Email
« Reply #25 on: September 13, 2005, 09:53:08 PM »

I always wanted to say this ADD A FIRE EXTINGUISHER FOR THE COMMANDER UPGRADE, maybe 5 uses of extinguisher, so you can put out fires near you if your going to die. I always thought it was a good idea, you all, may hate it. Also about the fire killing your vehicle first, its brilliant. I like it a lot and I'm very glad he added that feature. KEEP IT IN. With the goo and fire speed, leave it alone. It's fine the way it is.
Logged

THE GUEST IS  HAVING HIS PERIOD!!! AHAHAHAHAHAHA 

THE MIAMI HEAT HAD THE WORST FREE THROW SHOOTING PERCENTAGE IN FINALS HISTORY 37% AHAHAHAHAHAHAHAH AND DALLAS MAVERICKS IS GOING TO SWEEP THE MIAMI HEAT AHAHAHAHA
ultswordsman
Commander
*****
Posts: 847


« Reply #26 on: September 13, 2005, 10:45:24 PM »

YES FIRE EXTINGUISHER at least at that
Logged

u dumbass guest that was easy to quest thanks to gut
Dodger
Commander
*****
Posts: 3254


jammydodger101@hotmail.com Dodger10101
Email
« Reply #27 on: September 13, 2005, 10:54:05 PM »

I believe the goo's defense is too strong also, maybe something more like 4?

Nooo! If it had defense four then it would be quite useless (especially when used first turn in a 4 way, commander would be able to kill it too easily) I like it as defece 6!

I am quite against most of these changes.
Logged

The_Gu3st
Guest
« Reply #28 on: September 14, 2005, 12:23:29 AM »

Nooo! If it had defense four then it would be quite useless (especially when used first turn in a 4 way, commander would be able to kill it too easily) I like it as defece 6!

I am quite against most of these changes.


Don;t place it somewhere that he can reach before it spreads.

Besides, you cant kill anything on the first turn.
Logged
ultswordsman
Commander
*****
Posts: 847


« Reply #29 on: September 14, 2005, 12:57:36 AM »

yes u can dodger killed with goo first turn today
Logged

u dumbass guest that was easy to quest thanks to gut
Pages: 1 [2] 3 Print 
« previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.7 | SMF © 2006-2008, Simple Machines LLC Valid XHTML 1.0! Valid CSS!