Duel Board - Free multiplayer online games

Duel Board => Questions => Topic started by: flamingdragon on October 21, 2006, 02:36:49 AM

Title: mutate
Post by: flamingdragon on October 21, 2006, 02:36:49 AM
If u holo something, then mutate it, is the thing still a hologram?

I think this is true, so I think you shouldnt be able to mutate holos.
Title: Re: mutate
Post by: Dodger on October 21, 2006, 10:50:33 AM
Yes, a mutated holo can still be destroyed by a holodetector.
Title: Re: mutate
Post by: The_Crusade on October 21, 2006, 01:06:21 PM
Quote from: flamingdragon on October 21, 2006, 02:36:49 AM
If u holo something, then mutate it, is the thing still a hologram?

I think this is true, so I think you shouldnt be able to mutate holos.

If you mutate a holo knowing that it is still a holo, you are an idiot.
Title: Re: mutate
Post by: flamingdragon on October 21, 2006, 07:28:10 PM
I see your point, but I meant an enemy monster.
Like if u think they're real, mutate them, then want to see if they're holo.

But this would also be dumb because then u would know its an enemy holo if it
wouldnt let u mutate it.

But it still doesn't make sense to be able to mutate a hologram.  :-\
Title: Re: mutate
Post by: The_Crusade on October 21, 2006, 07:39:49 PM
Instead of wasting a mutate to test if it's a hologram, how about the much simpler method of Holodetecting?  ::)
Title: Re: mutate
Post by: flamingdragon on October 21, 2006, 07:41:00 PM
Well what if there was high % of it coming down, and u dont know wether it is holo or not.
I think mutating first would be a better bet.
Title: Re: mutate
Post by: The_Crusade on October 21, 2006, 07:43:43 PM
I don't.
Title: Re: mutate
Post by: flamingdragon on October 21, 2006, 07:46:37 PM
well wouldnt it suck if it was real, and it then kills u.

Then u'll be thinking, "Why didn't I mutate".
Title: Re: mutate
Post by: The_Crusade on October 21, 2006, 07:49:30 PM
Well in your case, you would be killed by a Battle Mech and be thinking "Why didn't I just holodetect the damn cyborg?"
Title: Re: mutate
Post by: flamingdragon on October 21, 2006, 07:51:40 PM
ok, so theres a 50/50 chance of what you should do.
Title: Re: mutate
Post by: Karm5000 on October 25, 2006, 11:52:48 PM
I get what dragon is saying thought because I've been in the situation before where i had to choose between holo detecting a queen or a pred and then having to worry about a mech next turn.  Some people in Multi-player battles just don't get the whole cyber battles process do they?  I would take the Chance to mutate one of the three but most likely holo it 1st because the holo dectect works everytime and its basically free. You'll always have a choice to holo something right?
Title: Re: mutate
Post by: flamingdragon on October 26, 2006, 12:13:18 AM
If there is a queen AND a pred u should deffinately holodetect unless it is above alignment alien 5 and only then should u have to decide wether to mutate or holo-detect.
Title: Re: mutate
Post by: flamingdragon on March 21, 2010, 12:00:19 AM
Lmfao at my atrocious messages.

'deffinately'

Classic...
Title: Re: mutate
Post by: matlu on April 05, 2010, 05:18:17 PM
I thought that goo-ed and then released hologram turns to a real monster but I"m not sure
Title: Re: mutate
Post by: Dodger on April 21, 2010, 10:58:57 AM
You are correct, if a holo is eaten by goo and goo is destroyed. Released monster is real.