Duel Board - Free multiplayer online games

Duel Board => Bugs => Topic started by: Parsley on April 06, 2005, 03:08:54 AM

Title: fyre
Post by: Parsley on April 06, 2005, 03:08:54 AM
Fire burnt my vehicle, but left me standing.

Which is a nice addition rather than a bug imho.

Title: Re: fyre
Post by: ZAPTONE_Z on April 06, 2005, 04:14:48 AM
sounds like a hax to me
Title: Re: fyre
Post by: BlitzJoker on April 06, 2005, 04:38:59 AM
I believe that matlu has implemented that on purpose, and it seems more logical to me.
Title: Re: fyre
Post by: ZAPTONE_Z on April 06, 2005, 06:11:14 AM
if your car goes up in flames you arent guaranteed safety

maybe a 50/50 chance of 'escaping the burning vehicle'
Title: Re: fyre
Post by: matlu on April 06, 2005, 11:18:50 AM
Quote from: BlitzJoker on April 06, 2005, 04:38:59 AM
I believe that matlu has implemented that on purpose, and it seems more logical to me.

Yes, it was made of purpose. I was thinking that vehicle should always provide "extra life".

And I don't think it's unlogical - it's same thing as when vehicle gets full hit from normal attack, explodes, and commander always survives by some miracle.

I think I like it this way.
Title: Re: fyre
Post by: flamingdragon on April 07, 2005, 02:40:25 AM
Quote from: ZAPTONE_Z on April 06, 2005, 06:11:14 AM
if your car goes up in flames you arent guaranteed safety

maybe a 50/50 chance of 'escaping the burning vehicle'

i think it should be like zaptone said
Title: Re: fyre
Post by: zzboots on April 07, 2005, 02:42:23 AM
Quote from: ZAPTONE_Z on April 06, 2005, 06:11:14 AM
if your car goes up in flames you arent guaranteed safety

maybe a 50/50 chance of 'escaping the burning vehicle'

Unnecessary, extra programming work for Matlu.  It wouldn't be as fun that way.
Title: Re: fyre
Post by: ZAPTONE_Z on April 07, 2005, 03:38:38 AM
extra programming work HA!

ill write the code


if (fireOnCommander ==true)
{

//random number gen call
int random;
if(random==1)
{

//com is dead

}

else if(random==2)
{

//com is alive

}

}
Title: Re: fyre
Post by: Odin on April 07, 2005, 03:41:35 AM
Quote from: ZAPTONE_Z on April 07, 2005, 03:38:38 AM
extra programming work HA!

ill write the code


if (fireOnCommander ==true)
{

//random number gen call
int random;
if(random==1)
{

//com is dead

}

else if(random==2)
{

//com is alive

}

}

Way to go bro.

Disclaimer: I have not checked for mistakes as I do not know Java! (For some odd reason, this last comment did not go through on original posting)
Title: Re: fyre
Post by: zzboots on April 07, 2005, 03:58:03 AM
Thanks for flamming me, and thanks for stepping up and making your own game when GD went under.  Why don't you want extra protection from transport?  I don't hear you complaining about your commander not dying when the transport is killed by a monster.  Its the same concept.
Title: Re: fyre
Post by: Odin on April 07, 2005, 04:03:06 AM
Quote from: zzboots on April 07, 2005, 03:58:03 AM
Thanks for flamming me, and thanks for stepping up and making your own game when GD went under.  Why don't you want extra protection from transport?  I don't hear you complaining about your commander not dying when the transport is killed by a monster.  Its the same concept.

At least I did whatever I could to supply information (including ALL the statistics, including gun turrets' and Alien Blobs' defense, the initial graphics, plus suggested names - he always thought they were too long, since he had something against names 18 letters long) and tested quite thoroughly. I've earned my part of the rent. All I see you do is complain about whatever name for the game I come up with. I had been suggesting to Zap for quite some time to maybe contribute code, as he recently began taking a Java course (probably no mistakes in that submission, but a friendly disclaimer never hurts as so many companies have them). No surprise you bash him the one time he does try to be helpful.

P.S. Go back to washing the dishes.
Title: Re: fyre
Post by: ZAPTONE_Z on April 07, 2005, 05:31:05 AM
Quote from: zzboots on April 07, 2005, 03:58:03 AM
Why don't you want extra protection from transport?  I don't hear you complaining about your commander not dying when the transport is killed by a monster.  Its the same concept.

maybe that should be left up to probabiliy as well

it would stop some over-zelous commanders from jumping into the fray with their vehicles
Title: Re: fyre
Post by: matlu on April 07, 2005, 12:06:00 PM
Ithink I will just leave it as it is.

BTW, anyway it's possible to get killed by fire immediately, even when you are in transport. It already happened to me two times. It may happen, when you are surrounded by 2 or more fire cells, and 2 of them "decide" to spread your way. First will destroy your vehicle, and second will kill you.
It is also possible that your fortress disappears, and you gey immediatelly killed by fire, if it "decides" to spread your way in same turn.
Title: Re: fyre
Post by: Parsley on April 07, 2005, 03:32:18 PM
Weird one.  Tested the game yesterday.

Put fire on, and it spread across the board, but didn't kill me or any of my critters.

Went through about 50 turns - board was covered (about 5-6 spaces always remained fire-free though)
Title: Re: fyre
Post by: matlu on April 07, 2005, 03:41:26 PM
QuotePut fire on, and it spread across the board, but didn't kill me or any of my critters

It's ok, currently it doesn'y hurt its creator (but maybe it will be changed later)

QuoteWent through about 50 turns - board was covered (about 5-6 spaces always remained fire-free though)

Also ok, each fire cell currently has some chance to die out.
Title: Re: fyre
Post by: Parsley on April 07, 2005, 06:19:23 PM
Yeah, slime & fire should definitely hurt its creator.

Else it's too powerful a weapon.

I would just go to a corner, use SSB/fortress/turrets/ff, cast fire next to myself, set up a little defence group & wait...
Title: Re: fyre
Post by: Odin on April 07, 2005, 06:27:17 PM
Quote from: Parsley on April 07, 2005, 06:19:23 PM
Yeah, slime & fire should definitely hurt its creator.

Else it's too powerful a weapon.

I would just go to a corner, use SSB/fortress/turrets/ff, cast fire next to myself, set up a little defence group & wait...

It shouldn't. It didn't in cw and it was one of the strengths.

One time heard Fire Hound can't be killed by fire even when the fire isn't yours. Never bothered to see whether it was true or not back in the cw days.
Title: Re: fyre
Post by: zzboots on April 09, 2005, 01:59:23 AM
Quote from: Odin on April 07, 2005, 06:27:17 PM
It shouldn't. It didn't in cw and it was one of the strengths.

One time heard Fire Hound can't be killed by fire even when the fire isn't yours. Never bothered to see whether it was true or not back in the cw days.

:)

-most likely unlikely
Title: Re: fyre
Post by: ultswordsman on September 13, 2005, 03:49:43 PM
now that i think about it most draws are caused by the owner of fire/goo hiding in it after they slay oppenents  flying monsters so its a draw no matter what if u did but if u  made it so fire/goo could kill your monsters and commanders they would  have  to throughly think it over b4 jumping right into it and sitting there a whole game so maybe put it in for a week and see what people say (plz)
Title: Re: fyre
Post by: Dodger on September 13, 2005, 08:07:35 PM
Fire/goo should not kill it's creator! Thats not how it's done! Hiding behind fire/goo can be a tactical advantage or disadvantge, although fire is unreliable, and quite useless to hide behind.
Keep it the way it is. If not then have a poll first.
Title: Re: fyre
Post by: Bakster on September 13, 2005, 08:18:45 PM
if people hide in a corner and FF/goo/fire etc...that makes the game no fun. It ruins the spirit of the game! :(
Title: Re: fyre
Post by: Dodger on September 13, 2005, 09:01:27 PM
It's still an option. I'm not saying I like it.
Title: Re: fyre
Post by: The_Gu3st on September 13, 2005, 09:07:41 PM
If it isn't broken, don't fix it.

And don't act like you've never hid behind a fire or goo.
Title: Re: fyre
Post by: matlu on September 13, 2005, 09:10:57 PM
I believe that fire works ok now. I never covers whole board (just approx 1/4 at most) and its speed is ok. But goo needs to be improved (read crippled), it is too strong.
Title: Re: fyre
Post by: The_Gu3st on September 13, 2005, 09:20:06 PM
I believe the goo's defense is too strong also, maybe something more like 4?

As for the speed of goo... let me do some comparisons.

Fire: Speed- Slow Destroyable - no
Goo: Speed Fast, Destroyable - yes

As you can see, both have disadvantages and advantages to each other. They seem to balance out quite fairly to me.

Just make defense less.
Title: Re: fyre
Post by: SiR gUt on September 13, 2005, 10:53:08 PM
I always wanted to say this ADD A FIRE EXTINGUISHER FOR THE COMMANDER UPGRADE, maybe 5 uses of extinguisher, so you can put out fires near you if your going to die. I always thought it was a good idea, you all, may hate it. Also about the fire killing your vehicle first, its brilliant. I like it a lot and I'm very glad he added that feature. KEEP IT IN. With the goo and fire speed, leave it alone. It's fine the way it is.
Title: Re: fyre
Post by: ultswordsman on September 13, 2005, 11:45:24 PM
YES FIRE EXTINGUISHER at least at that
Title: Re: fyre
Post by: Dodger on September 13, 2005, 11:54:05 PM
Quote from: The_Gu3st on September 13, 2005, 09:20:06 PM
I believe the goo's defense is too strong also, maybe something more like 4?

Nooo! If it had defense four then it would be quite useless (especially when used first turn in a 4 way, commander would be able to kill it too easily) I like it as defece 6!

I am quite against most of these changes.
Title: Re: fyre
Post by: The_Gu3st on September 14, 2005, 01:23:29 AM
Quote from: Dodger on September 13, 2005, 11:54:05 PM
Nooo! If it had defense four then it would be quite useless (especially when used first turn in a 4 way, commander would be able to kill it too easily) I like it as defece 6!

I am quite against most of these changes.


Don;t place it somewhere that he can reach before it spreads.

Besides, you cant kill anything on the first turn.
Title: Re: fyre
Post by: ultswordsman on September 14, 2005, 01:57:36 AM
yes u can dodger killed with goo first turn today
Title: Re: fyre
Post by: The_Gu3st on September 14, 2005, 03:06:49 AM
That is the only exception, killing with goo/fire. Matlu plans to fix it soon so enjoy while you can.
Title: Re: fyre
Post by: ultswordsman on September 14, 2005, 03:08:43 AM
i didnt i was pwned by it 6 times today
Title: Re: fyre
Post by: SiR gUt on September 14, 2005, 05:20:54 AM
MATLU DONT CHANGE ANYTHING!!!!
Add the fire extinguisher if you can though....
Title: Re: fyre
Post by: Dodger on September 14, 2005, 09:11:00 AM
As I had said before, I am against these changes! Especially with fire and goo! It should stay as it is.