Author Topic: mutate  (Read 8710 times)

flamingdragon

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mutate
« on: October 21, 2006, 02:36:49 AM »
If u holo something, then mutate it, is the thing still a hologram?

I think this is true, so I think you shouldnt be able to mutate holos.
Adun Toridas, Executor.


Dodger

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Re: mutate
« Reply #1 on: October 21, 2006, 10:50:33 AM »
Yes, a mutated holo can still be destroyed by a holodetector.

The_Crusade

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Re: mutate
« Reply #2 on: October 21, 2006, 01:06:21 PM »
If u holo something, then mutate it, is the thing still a hologram?

I think this is true, so I think you shouldnt be able to mutate holos.

If you mutate a holo knowing that it is still a holo, you are an idiot.

flamingdragon

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Re: mutate
« Reply #3 on: October 21, 2006, 07:28:10 PM »
I see your point, but I meant an enemy monster.
Like if u think they're real, mutate them, then want to see if they're holo.

But this would also be dumb because then u would know its an enemy holo if it
wouldnt let u mutate it.

But it still doesn't make sense to be able to mutate a hologram.  :-\
Adun Toridas, Executor.


The_Crusade

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Re: mutate
« Reply #4 on: October 21, 2006, 07:39:49 PM »
Instead of wasting a mutate to test if it's a hologram, how about the much simpler method of Holodetecting?  ::)

flamingdragon

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Re: mutate
« Reply #5 on: October 21, 2006, 07:41:00 PM »
Well what if there was high % of it coming down, and u dont know wether it is holo or not.
I think mutating first would be a better bet.
Adun Toridas, Executor.


The_Crusade

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Re: mutate
« Reply #6 on: October 21, 2006, 07:43:43 PM »
I don't.

flamingdragon

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Re: mutate
« Reply #7 on: October 21, 2006, 07:46:37 PM »
well wouldnt it suck if it was real, and it then kills u.

Then u'll be thinking, "Why didn't I mutate".
Adun Toridas, Executor.


The_Crusade

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Re: mutate
« Reply #8 on: October 21, 2006, 07:49:30 PM »
Well in your case, you would be killed by a Battle Mech and be thinking "Why didn't I just holodetect the damn cyborg?"

flamingdragon

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Re: mutate
« Reply #9 on: October 21, 2006, 07:51:40 PM »
ok, so theres a 50/50 chance of what you should do.
Adun Toridas, Executor.


Karm5000

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Re: mutate
« Reply #10 on: October 25, 2006, 11:52:48 PM »
I get what dragon is saying thought because I've been in the situation before where i had to choose between holo detecting a queen or a pred and then having to worry about a mech next turn.  Some people in Multi-player battles just don't get the whole cyber battles process do they?  I would take the Chance to mutate one of the three but most likely holo it 1st because the holo dectect works everytime and its basically free. You'll always have a choice to holo something right?
Its just my opinion deal with it for I will change the world.

Karm5000

flamingdragon

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Re: mutate
« Reply #11 on: October 26, 2006, 12:13:18 AM »
If there is a queen AND a pred u should deffinately holodetect unless it is above alignment alien 5 and only then should u have to decide wether to mutate or holo-detect.
Adun Toridas, Executor.


flamingdragon

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Re: mutate
« Reply #12 on: March 21, 2010, 12:00:19 AM »
Lmfao at my atrocious messages.

'deffinately'

Classic...
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matlu

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Re: mutate
« Reply #13 on: April 05, 2010, 05:18:17 PM »
I thought that goo-ed and then released hologram turns to a real monster but I"m not sure

Dodger

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Re: mutate
« Reply #14 on: April 21, 2010, 10:58:57 AM »
You are correct, if a holo is eaten by goo and goo is destroyed. Released monster is real.