Author Topic: Killing Alien Goo  (Read 24842 times)

The_Gu3st

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Re: Killing Alien Goo
« Reply #30 on: August 05, 2005, 03:21:57 AM »
The game must be making you make up for all the games i havnt died like that  :P

Adam

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Re: Killing Alien Goo
« Reply #31 on: August 05, 2005, 04:11:32 AM »
i wouldnt be surprised >:(

Wildtigre

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Re: Killing Alien Goo
« Reply #32 on: August 05, 2005, 06:20:17 AM »
OOOOOOOOOOH.

waylan

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Re: Killing Alien Goo
« Reply #33 on: August 06, 2005, 10:41:56 PM »
take the percentage chance of a succesful beam down, then minus 20% off it.
example:
laser robot = 40%
fire fox = 50%
spideroid with technology 7 alignment = 70%

thats how i think this game works to be honest... it was the same with the old version (of course im more likely to notice how unlucky i am rather than the time when i am lucky)

Adam

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Re: Killing Alien Goo
« Reply #34 on: August 07, 2005, 10:07:59 AM »
the old version it was a lot easier to beam stuff down........

matlu

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Re: Killing Alien Goo
« Reply #35 on: August 07, 2005, 11:15:04 AM »
there is no "minus 20%". The problem is that we cannot order random number generator :)

Adam

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Re: Killing Alien Goo
« Reply #36 on: August 07, 2005, 12:22:02 PM »
the problem is that theres only 1 random number generator for the entire game... that messes up the percentages and puts a lot more luck into it than there was in the old castle on games domain where there was a random generator for every 5 actions i believe.... :-\ made 60% beam down 80% of the time... kinda added to the percent making it a lot easier to beam down...

anima

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Re: Killing Alien Goo
« Reply #37 on: August 07, 2005, 04:53:39 PM »
Easier beam downs is not a good thing. If it says it has a 60 % chance of working, then it should stay like that.

BTW Adam, you have to admit that move i pulled off other day was sweet :D

Adam

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Re: Killing Alien Goo
« Reply #38 on: August 07, 2005, 05:35:45 PM »
i dont remember what it was but i remember it was fucking lucky as hell... which is why i dont like the fact that theres only 1 random number generator... makes the game consist mainly of luck like that...  >:(

matlu

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Re: Killing Alien Goo
« Reply #39 on: August 07, 2005, 06:18:33 PM »
Quote
i remember it was fucking lucky
please watch your words.
Quote
i dont like the fact that theres only 1 random number generator
there is really nothing wrong about having 1 RNG.

anima

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Re: Killing Alien Goo
« Reply #40 on: August 07, 2005, 06:46:16 PM »
i dont remember what it was but i remember it was fucking lucky as hell...

You're right it was lucky  :P

there is really nothing wrong about having 1 RNG.

I second that.
« Last Edit: August 07, 2005, 06:48:53 PM by anima »

Adam

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Re: Killing Alien Goo
« Reply #41 on: August 07, 2005, 08:39:36 PM »
except that numbers arent quite as random...  :-\

waylan

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Re: Killing Alien Goo
« Reply #42 on: August 12, 2005, 05:22:57 PM »
i know theres no minus 20% im just saying it feels that way sometimes. especially when about 75% of my 50%+60% creatures fail (if u can understand that)

waylan

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Re: Killing Alien Goo
« Reply #43 on: August 12, 2005, 07:21:43 PM »
just to "prove" this fact ill show results of 3 games i just played.

game 1:

i had three 60% objects fail in a row  - and subsequently died

game 2:

i had one 60% and one 50% fail - game ended like turn 5

game 3:

i had one 90% fail, one 60% fail and one 50% fail and then died

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in all 3 games above i had ONE object succeed that was 50% or 60% out of SEVEN attempts, and none below 50%.

so there you go, maybe it needs reworking?

matlu

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Re: Killing Alien Goo
« Reply #44 on: August 12, 2005, 08:12:58 PM »
start single player game, try beaming down the monsters and note down the results. And do it more times, 7 times is like nothing.

btw I tried it right now and my results were:
50% success
50% failed
50% success
40% success
40% success
60% success
60% failed
40% success
50% failed
50% failed
50% success
70% suceess
60% failed
40% failed
70% success
50% failed
50% failed
60% failed
60% failed
40% failed
60% failed  (well, very long unsuccesful row, isn't it)
90% success (finally)