• Welcome to Duel Board - Free multiplayer online games.
 

Killing Alien Goo

Started by Dodger, August 03, 2005, 12:16:48 AM

Previous topic - Next topic

The_Gu3st

The game must be making you make up for all the games i havnt died like that  :P

Adam


Wildtigre


waylan

take the percentage chance of a succesful beam down, then minus 20% off it.
example:
laser robot = 40%
fire fox = 50%
spideroid with technology 7 alignment = 70%

thats how i think this game works to be honest... it was the same with the old version (of course im more likely to notice how unlucky i am rather than the time when i am lucky)

Adam

the old version it was a lot easier to beam stuff down........

matlu

there is no "minus 20%". The problem is that we cannot order random number generator :)

Adam

the problem is that theres only 1 random number generator for the entire game... that messes up the percentages and puts a lot more luck into it than there was in the old castle on games domain where there was a random generator for every 5 actions i believe.... :-\ made 60% beam down 80% of the time... kinda added to the percent making it a lot easier to beam down...

anima

Easier beam downs is not a good thing. If it says it has a 60 % chance of working, then it should stay like that.

BTW Adam, you have to admit that move i pulled off other day was sweet :D

Adam

i dont remember what it was but i remember it was fucking lucky as hell... which is why i dont like the fact that theres only 1 random number generator... makes the game consist mainly of luck like that...  >:(

matlu

Quotei remember it was fucking lucky
please watch your words.
Quotei dont like the fact that theres only 1 random number generator
there is really nothing wrong about having 1 RNG.

anima

#40
Quote from: Adam on August 07, 2005, 05:35:45 PM
i dont remember what it was but i remember it was fucking lucky as hell...

You're right it was lucky  :P

Quote from: matlu on August 07, 2005, 06:18:33 PM
there is really nothing wrong about having 1 RNG.

I second that.

Adam

except that numbers arent quite as random...  :-\

waylan

i know theres no minus 20% im just saying it feels that way sometimes. especially when about 75% of my 50%+60% creatures fail (if u can understand that)

waylan

just to "prove" this fact ill show results of 3 games i just played.

game 1:

i had three 60% objects fail in a row  - and subsequently died

game 2:

i had one 60% and one 50% fail - game ended like turn 5

game 3:

i had one 90% fail, one 60% fail and one 50% fail and then died

-----
in all 3 games above i had ONE object succeed that was 50% or 60% out of SEVEN attempts, and none below 50%.

so there you go, maybe it needs reworking?

matlu

start single player game, try beaming down the monsters and note down the results. And do it more times, 7 times is like nothing.

btw I tried it right now and my results were:
50% success
50% failed
50% success
40% success
40% success
60% success
60% failed
40% success
50% failed
50% failed
50% success
70% suceess
60% failed
40% failed
70% success
50% failed
50% failed
60% failed
60% failed
40% failed
60% failed  (well, very long unsuccesful row, isn't it)
90% success (finally)