Duel Board - Free multiplayer online games

Duel Board => Bugs => Topic started by: berserka_k9 on March 21, 2005, 10:29:56 AM

Title: gun turrets move on killed enemies
Post by: berserka_k9 on March 21, 2005, 10:29:56 AM
yeah i am just notifien u about it,
Title: Re: gun turrets move on killed enemies
Post by: berserka_k9 on March 21, 2005, 10:30:57 AM
sry heres the picture of it
Title: Re: gun turrets move on killed enemies
Post by: TheMcCool on March 21, 2005, 11:22:28 AM
They also halt opposing enemies movement when you move up to them, which shouldn't happen.
Title: Re: gun turrets move on killed enemies
Post by: matlu on March 21, 2005, 11:29:40 AM
- I know that they move on killed enemies, this will be fixed soon
- are you 100% sure that they should NOT halt enemy movement? Can someone confirm that?
Title: Re: gun turrets move on killed enemies
Post by: TheMcCool on March 21, 2005, 12:35:04 PM
I am 100% sure man. They are more useful the way you have them, but in the old game they did NOT halt enemy movement.
Title: Re: gun turrets move on killed enemies
Post by: Kevin on March 21, 2005, 06:19:02 PM
Quote from: matlu on March 21, 2005, 11:29:40 AM
- I know that they move on killed enemies, this will be fixed soon
- are you 100% sure that they should NOT halt enemy movement? Can someone confirm that?

Yeah I'm also pretty sure they didn't halt enemy movement and McCool seems like hes sure.
Title: Re: gun turrets move on killed enemies
Post by: BlitzJoker on March 22, 2005, 02:35:35 AM
100% positive they did not halt enemy movement
Title: Re: gun turrets move on killed enemies
Post by: zzboots on March 22, 2005, 02:50:28 AM
Also, turrets could not be beamed down so that two different people's turrets were touching.  The beamed turrets would shift to accomidate for unaviable space. (Have fun working that one out  ;D)  Also for future reference beacons worked the same way, however beacons could be adjacent to the turrents (i think either left of right).  Some confirmation on this information would be nice.

Program beacons and turrets correctly are you are almost home free.  8)
Title: Re: gun turrets move on killed enemies
Post by: Parsley on March 22, 2005, 06:38:52 PM
Can't install Java to see...

Any problems with the turret graphics?  Or improvements?
Title: Re: gun turrets move on killed enemies
Post by: matlu on March 22, 2005, 06:57:38 PM
Quote from: Parsley on March 22, 2005, 06:38:52 PM
Can't install Java to see...

Any problems with the turret graphics?  Or improvements?
What's the problem with installing java? I haven't tried to do it this way myself, but it should be easy to install from: http://java.sun.com/getjava  (http://java.sun.com/getjava)

Turret graphics: it looks nice, but in my opinion that yellow "glow" is too strong and striking. Perhaps you cold consider reducing it a bit?
Title: Re: gun turrets move on killed enemies
Post by: ZAPTONE_Z on March 23, 2005, 12:21:09 AM
yeah i laughed my ass off when my turrent 'advanced forward'

and yes its true turrents dont lock you into combat

the turret gfx doesnt seem to fit with the other new icons either
Title: Re: gun turrets move on killed enemies
Post by: Odin on March 23, 2005, 12:41:41 AM
Turrets should not lock you into combat as other opponents' things would. Same going for subspace beacons when the opponent's commander is inside, just for future reference. I also agree the Turrets graphics don't match up with the rest of the graphics and the monkey-child commander seems out of place as well.