Duel Board - Free multiplayer online games

Duel Board => Suggestions / Game rules => Topic started by: Misterklister on March 19, 2005, 11:04:18 PM

Title: More suggestions!
Post by: Misterklister on March 19, 2005, 11:04:18 PM
I was just thinking about random drops. Like near the end of the game, where everyone has used up their "ace" and then a crate drops down, in the middle of nowhere, containing a random creature or whatever necessary to fight evil.

Title: Re: More suggestions!
Post by: zzboots on March 20, 2005, 02:28:24 AM
Use Beacons  ;)
Title: Re: More suggestions!
Post by: matlu on March 20, 2005, 01:56:11 PM
Perhaps something like:  When you spend ALL your actions (except holodetect of course), you get additional 2 random actions to your hand  (this could pretty well prevent most 'tie' situations and would not disturb game balance I think)
Title: Re: More suggestions!
Post by: zzboots on March 20, 2005, 09:08:35 PM
Quote from: matlu on March 20, 2005, 01:56:11 PM
Perhaps something like:  When you spend ALL your actions (except holodetect of course), you get additional 2 random actions to your hand  (this could pretty well prevent most 'tie' situations and would not disturb game balance I think)
Only problem with this is that it drags an already long game on even longer.  If its not going to end, why extend it?  Just make the game go into a draw after 50 rounds. :)
Title: Re: More suggestions!
Post by: Michael on March 21, 2005, 01:42:29 AM
Well, by adding in two extra actions after you've used up everything, it could help turn the game around for the person who is about to lose.
Title: Re: More suggestions!
Post by: TheMcCool on March 21, 2005, 03:11:10 AM
I don't like the idea, it would change the game more than you think. Once you use most of your good things, it's usually a good idea to have holodetect ready, save a few aces up your sleeve, etc. But this would give people a reason to use all their stuff as quickly as possible.
Title: Re: More suggestions!
Post by: ZAPTONE_Z on March 23, 2005, 12:17:31 AM
agreed with above poster

just make it draw after 50 turns
Title: Re: More suggestions!
Post by: Odin on March 23, 2005, 01:13:57 AM
Subspace beacons would more or less prevent it anyway. Otherwise it probably should be a draw (likely would be too with fire and alien blob unless a commander gets killed by it from moving into the opponent's fire/blob).