Duel Board - Free multiplayer online games

Duel Board => Suggestions / Game rules => Topic started by: matlu on December 07, 2005, 04:14:11 PM

Title: ELECTRO PULSE & VIRUS
Post by: matlu on December 07, 2005, 04:14:11 PM
I just created EP & VIRUS. Here is how they currently work:

- they have base probability 50%, which is normally modified by world alignment
- if you fail this initial probability roll, then nothing happens
- if you succeded probability roll, then  depending on what you targetted:

1. you targeted monster:
this monsters is attacked by very strong attack (strength 10). Very strong monsters have small chance to survive, average or weak monsters have no chance to survive

2. you targeted commander:
another 50% roll is done (not modified, always 50%). If it succeeds, all tech/life monsters of that commander are destroyed. If it failes, nothing happens.
Thus you you have 25% chance to destroy all monsters at zero alignment, and 50% to destroy all monsters at alignment 5 or more.

Known limitations:
- gooed monsters are not affected in any way, sorry
- commander in vehicle cannot be targeted (it is considered as attack at vehicle)
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 07, 2005, 07:10:09 PM
Ummm....I confused...

Quote- they have base probability 50%, which is normally modified by world alignment

I thought it was going to be 60%...uneffected by alignment.

Quote1. you targeted monster:
this monsters is attacked by very strong attack (strength 10). Very strong monsters have small chance to survive, average or weak monsters have no chance to survive

I think the monster should be killed outright, no attack/defense rolls.

QuoteThus you you have 25% chance to destroy all monsters at zero alignment, and 50% to destroy all monsters at alignment 5 or more.

How is that?

Quote- commander in vehicle cannot be targeted (it is considered as attack at vehicle)

That is how it should be.



Oh aned did you forget to mention that Virus only effects life monsters and Electopulse only effects tech?



Does anyone else agree that this is how it should work?
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 07, 2005, 07:29:30 PM
Ahhh...I've just been on to test....And it looks like we forgot something....
I'm pretty sure you should need line of sight to target enemy commander/creature.
Title: Re: ELECTRO PULSE & VIRUS
Post by: matlu on December 07, 2005, 07:47:52 PM
QuoteI thought it was going to be 60%...uneffected by alignment.
I have original jagex datafiles, which uses 50% affected by alignment. However, they maybe changed it later, this may be early version of datafiles.
I would prefer to keep it as it is.

QuoteI think the monster should be killed outright, no attack/defense rolls
I don't know. Let more people say their opinion....

QuoteThus you you have 25% chance to destroy all monsters at zero alignment, and 50% to destroy all monsters at alignment 5 or more.

How is that?
elementary math. Base probability (which is modified by world alignment) get modified by additional fixed 50% roll
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 07, 2005, 09:02:33 PM
I still think that line of sight is needed. And I don't remember alignment effecting the probability....that would mean that when someone is able to beam a Mech or Spider (alignment is high), there is 100% chance of an electropulse working on it...Doesn't seem too fair...
Title: Re: ELECTRO PULSE & VIRUS
Post by: Bakster on December 07, 2005, 09:19:57 PM
It seems perfectly fair to me. If someone can get a real mech or spider, chances are you won't have much to stop it. That's where electropulse comes in.



Bakster's childhood memories
I accidentally burnt down my neighbour's house when smoking....not really...I just wanted something interesting to say  :P And no, I will never smoke and I never have done.
Title: Re: ELECTRO PULSE & VIRUS
Post by: zzboots on December 08, 2005, 01:12:25 AM
Bravo matlu.  All sounds sound.

But 50% to kill all monsters (at alignment 5) may be a bit high? Perhaps always a 25% chance to kill everything would be better, if its not too much of a hastle too change?

This keeps it the same odds for when someone luckily beams a good monster at a low percentage as a game where the alignment has been allowed to increase.

*Twenty rounds of appluse for matlu*
;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D  ;D


New motto: "Live by the Eletropulse, Die by the Virus"
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 08, 2005, 01:33:04 AM
What about line of sight??
Title: Re: ELECTRO PULSE & VIRUS
Post by: zzboots on December 08, 2005, 01:35:26 AM
Quote from: Dodger on December 08, 2005, 01:33:04 AM
What about line of sight??
Line of sight was never required in cw, nor shall it be in cb, hopeuflly.  8)
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 08, 2005, 02:16:08 AM
You sure about that?  ???
Title: Re: ELECTRO PULSE & VIRUS
Post by: zzboots on December 08, 2005, 03:19:46 AM
Quote from: Dodger on December 08, 2005, 02:16:08 AM
You sure about that?  ???
It had a range of 20.  plenty of distance to reach from one corner to another.

I am 98% sure.
Title: Re: ELECTRO PULSE & VIRUS
Post by: TheMcCool on December 08, 2005, 03:34:07 AM
Line of sight was not needed.
Title: Re: ELECTRO PULSE & VIRUS
Post by: The_Gu3st on December 08, 2005, 07:15:49 AM
It should kill the monster outright instead of it having probability. Thanks for adding it Matlu  :D
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 08, 2005, 06:49:44 PM
How come we arn't using the blue lightning graphic I made for electropulse?
Title: Re: ELECTRO PULSE & VIRUS
Post by: Bakster on December 08, 2005, 11:09:37 PM
What about my incredibly realistic recreation of a virus?
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 10, 2005, 12:32:00 AM
Quote from: Dodger on December 08, 2005, 06:49:44 PM
How come we arn't using the blue lightning graphic I made for electropulse?
:-[ :-\  ???

How come?
Title: Re: ELECTRO PULSE & VIRUS
Post by: matlu on December 10, 2005, 01:07:27 AM
it requires some work, for which i had no time so far
Title: Re: ELECTRO PULSE & VIRUS
Post by: matlu on December 10, 2005, 12:20:00 PM
- I believe that they ARE affected by world alignmet (unless I made some bug)
- not leaving corpses is not a problem... but does it make sense? And do most people want it?
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 10, 2005, 12:24:32 PM
Quote from: matlu on December 10, 2005, 12:20:00 PM
- I believe that they ARE affected by world alignmet (unless I made some bug)
- not leaving corpses is not a problem... but does it make sense? And do most people want it?

Not important... Just needs a different graphic  ;)
Title: Re: ELECTRO PULSE & VIRUS
Post by: matlu on December 10, 2005, 04:47:51 PM
Ok, it's there
Title: Re: ELECTRO PULSE & VIRUS
Post by: The_Gu3st on December 10, 2005, 05:25:43 PM
 ;D
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 10, 2005, 06:34:24 PM
Thanks Matlu  :-*
Title: Re: ELECTRO PULSE & VIRUS
Post by: Bakster on December 11, 2005, 01:33:08 AM
I don't understand.

The alignment was Tech 6, electropulse was supposedly '100%', yet it failed on his Spider.

I think I require a re-explanation of the percentages.

And we need a new graphic for virus (Hint Hint)
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 11, 2005, 12:09:08 PM
Again, I think that EP shouldn't have strenth, if it works then it should just kill.
Title: Re: ELECTRO PULSE & VIRUS
Post by: matlu on December 11, 2005, 12:22:20 PM
Hm, I looked at my code and I just realized that Virus & EP targetted at single monster also take resistance in account (with bonus 2, exaclty as disrupter and disintergator). Ok, I can make it kill without any attack at all... but wouldn't it become too strong then? It would kill 100% at world alignment 5. I think I should at least lower base probability to 40%
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 11, 2005, 12:32:25 PM
Quote from: matlu on December 11, 2005, 12:22:20 PM
Hm, I looked at my code and I just realized that Virus & EP targetted at single monster also take resistance in account (with bonus 2, exaclty as disrupter and disintergator). Ok, I can make it kill without any attack at all... but wouldn't it become too strong then? It would kill 100% at world alignment 5. I think I should at least lower base probability to 40%

Okay. I would like that.  :)
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 12, 2005, 12:06:01 AM
Quote from: willie on December 12, 2005, 12:03:28 AM
if its that strong then, i think it oughta definitely not leave a body behind.  the virus would be like a flesh eating virus and the electropulse would be like a lightning bolt to 100% kill.

Electropulse is not a 'lightning bolt' it's an electropulse. Wiki it if you don't know what that means. So it should leave a body.
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 12, 2005, 12:14:24 AM
No.
An Electropulse (well I'm assuming it's an Electro Magnetic Pulse) 'immobilises' machines, so there would be a 'body'.

Maybe it's Disintergrator that should leave no body  :)

This doesn't matter! Why are we discussing it??
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 13, 2005, 12:45:44 AM
Talking to myself again....Why do people have to delete their posts?  >:(
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 13, 2005, 07:45:26 PM
Quote from: matlu on December 07, 2005, 04:14:11 PM
Known limitations:
- gooed monsters are not affected in any way, sorry
- commander in vehicle cannot be targeted (it is considered as attack at vehicle)


Ummm....When you say goo'ed monsters....Do you mean when they have got out of goo they can't be destroyed with EP/Virus? (like the holo ones that turn real?)
Title: Re: ELECTRO PULSE & VIRUS
Post by: matlu on December 13, 2005, 07:51:31 PM
Quote from: Dodger on December 13, 2005, 12:45:44 AM
Talking to myself again....Why do people have to delete their posts?  >:(

This would not happen if you used "quote" :)

QuoteUmmm....When you say goo'ed monsters....Do you mean when they have got out of goo they can't be destroyed with EP/Virus? (like the holo ones that turn real?)

what I meant is, that any monster which is currently trapped by goo WHEN Virus/EP is invoked will not be affected by this action.
Monster which is released from goo does not "remember" that it was trapped before, it will be affected by any future Virus/EP (or any other action) normally.
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 13, 2005, 09:10:27 PM
Ahhh...I understand. So when commander is attacked with EP or Virus, Goo trapped monsters will be uneffected. Get it :) Thanks.
And I think that is fine.
Title: Re: ELECTRO PULSE & VIRUS
Post by: matlu on December 14, 2005, 12:51:18 AM
can you explain detaily how you think it should work?
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 14, 2005, 12:59:34 AM
Nope. It works perfectly now.
Title: Re: ELECTRO PULSE & VIRUS
Post by: matlu on December 14, 2005, 01:13:21 AM
Remember that currently if you target a monster directly, it works in similar way as Disruptor or Disintegrator, it is just much stronger. It still does resistance check (with +2 bonus).
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 14, 2005, 01:24:58 AM
Oh...it does??
I thought you changed it to work, just off the first percentage?? If that succeeds then it kills, irregardless of defense.

<<<<This is how it should be.
Title: Re: ELECTRO PULSE & VIRUS
Post by: matlu on December 14, 2005, 09:49:46 AM
exactly as is described in very first post of this thread. I haven't changed it since then.
Title: Re: ELECTRO PULSE & VIRUS
Post by: matlu on December 19, 2005, 01:26:52 PM
I removed resistance check when targetting a monster. Now it is just Str 10 attack
Title: Re: ELECTRO PULSE & VIRUS
Post by: Bakster on December 19, 2005, 02:02:10 PM
Someone killed all my tech monsters with electropulse :'(

I had a laser robot, probe and a sentry robot.

Don't ask me why I said this, it just felt appropriate and I wasn't expecting all my monsters to die at the time :P
Title: Re: ELECTRO PULSE & VIRUS
Post by: cDigital on December 19, 2005, 05:10:40 PM
One time I was dating a girl who morphed into the creature from Baksters Iron Maiden avatar.  Scary!  No sex for her :) Ok maybe
Title: Re: ELECTRO PULSE & VIRUS
Post by: Bakster on December 20, 2005, 04:24:05 PM
It's not a creature! It's Eddie, the legendary Maiden mascot!! (I hope I got the name right, or I suck) :-[
Title: Re: ELECTRO PULSE & VIRUS
Post by: matlu on December 20, 2005, 04:31:31 PM
I also noticed that Virus & EP changed the game significantly. Now, in each game with more players, it's very likely that somebody has got Virus or EP, and your hard-summoned Queens and Mechs are in bigger danger than before.
The question is, whether it is good or bad. I don't know :)
Title: Re: ELECTRO PULSE & VIRUS
Post by: matlu on December 21, 2005, 12:08:02 AM
Quote from: willie on December 20, 2005, 08:56:42 PM
isnt it possible to put both resistence check and str 10 attack together?

what do you mean? I just *removed* resistance check few days ago. Very first version had resistance check (when targetting a monster). Currently there is no resistance check
Title: Re: ELECTRO PULSE & VIRUS
Post by: cDigital on December 21, 2005, 09:11:39 AM
Quote from: matlu on December 20, 2005, 04:31:31 PM
I also noticed that Virus & EP changed the game significantly. Now, in each game with more players, it's very likely that somebody has got Virus or EP, and your hard-summoned Queens and Mechs are in bigger danger than before.
The question is, whether it is good or bad. I don't know :)

I am very happy with it as is.  Also with games with more players the likleyhood of more mechs & spiders also goes up.   ;D
Title: Re: ELECTRO PULSE & VIRUS
Post by: The_Gu3st on December 21, 2005, 09:49:19 AM
Im happy with the new way, without any resistence check. It makes it more challenging and gives the guy playing defence a better chance.
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 21, 2005, 06:15:46 PM
Quote from: The_Gu3st on December 21, 2005, 09:49:19 AM
Im happy with the new way, without any resistence check. It makes it more challenging and gives the guy playing defence a better chance.
I agree.
Title: Re: ELECTRO PULSE & VIRUS
Post by: matlu on December 22, 2005, 11:09:34 AM
I have to say that it makes some sense to me. I also think that this is what resstance is meant for.
In this case I would suggest to remove the "physical" attack, and replace it just with resistance check. But for purpose of Virus and EP the resistance value could be somehow reduced, or maybe halved.
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 22, 2005, 02:27:32 PM
Okay....he way I think it should work is just the Base probability, no resistance or strength. Also the base probability should not change with alignment.
But I know that people will disagree, sooo.... Matlu's way sounds good.
Title: Re: ELECTRO PULSE & VIRUS
Post by: The_Gu3st on December 22, 2005, 06:10:56 PM
Dodger explained it good, but heres the way it should actually work.

Base probability of 40% (50% actually) when targeting a monster
Base probability of 25% when targeting a commander.
No resistence check
Probability does not increase with alignment.
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 24, 2005, 01:52:40 AM
Quote from: The_Gu3st on December 22, 2005, 06:10:56 PM
Dodger explained it good, but heres the way it should actually work.

Base probability of 40% (50% actually) when targeting a monster

50% actually? What do you mean?

Otherwise I completely agree.
Title: Re: ELECTRO PULSE & VIRUS
Post by: The_Gu3st on December 24, 2005, 02:26:17 AM
Well isnt the base probability currently 40%? If not, then make it 50%. If it is already 50%...well...leave it.
Title: Re: ELECTRO PULSE & VIRUS
Post by: Stitchy_11 on December 24, 2005, 11:04:05 AM
the only reason willie disagrees with the original idea is because he always tries to get low probability spiders and queens etc.  i believe that virus and electro-pulse should have no resistance factor, but the amount that the aligment affects the probability should be limited. ex. base probablility=40% but with mech aligment of 2 or higher the electropulse should have a maximum probability of 60-70%. I dunno i hope this make sense, im kinda out of it, and it was a rough night.....id like some other peoples opiniions to see if they agree
Title: Re: ELECTRO PULSE & VIRUS
Post by: Bakster on December 24, 2005, 04:08:41 PM
Virus and EP shouldn't have Resistance. Then Spider and Pred are very hard to stop.
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on December 28, 2005, 12:02:42 AM
Nope. I agree with Bakster.
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on January 02, 2006, 02:40:44 AM
Matlu,

Sorry to be a burden...But are we keeping it how it is now??

Oh and I just noticed that when EP is targeted at a commander, his beacons are not destroyed. They should be.

Also, the EP and Virus graphics are only used on the card screen...Shouldn't they be used instead of the 'attack' graphic (when it suceeds). Does that make sense?

Thanks,

Dodger.
Title: Re: ELECTRO PULSE & VIRUS
Post by: matlu on January 02, 2006, 10:34:51 AM
QuoteSorry to be a burden...But are we keeping it how it is now??
I don't know. People have different opinions. I'm not sure whom should i listen to.
Title: Re: ELECTRO PULSE & VIRUS
Post by: SiR gUt on January 02, 2006, 10:43:13 AM
just leave it always a 70% chance to work or even 60%
Title: Re: ELECTRO PULSE & VIRUS
Post by: cDigital on January 02, 2006, 11:27:32 AM
I am sorry for avoiding a response to this thread.  I would need more time to come to a good opinion.  Christmas, Newyear, hurricane.

I guess the choices are the percieved original stats or a altered duelbord variation.

In the past duelboard's varriation IMO is better then original stats.  i.e. goo, duelboards goo is not to be under estimated, where as the original stat made it a waist of a turn.  The original goo stat should just be another comand for /quit because it was so stupid if you use it, you might as well quit!  Now it can turn to very serious threat after 10 turns that has even worked against me and sir gut from killing one exteremly easy kill guarded by goo.. Sometimes it works against you, but at least it's not a useless card.  Id rather have a fight then the easy kill.. Of course zozefup is always considered an easy kill
Sometimes I don't feel like calling it a kill, because when he comes I think it's more like suicide.   ;D
Title: Re: ELECTRO PULSE & VIRUS
Post by: SiR gUt on January 02, 2006, 12:11:40 PM
you know that how i feel when i play coke.  :-*
Title: Re: ELECTRO PULSE & VIRUS
Post by: zzboots on January 03, 2006, 12:53:09 AM
a real concern:

Is it possible for alien goo to be wiped out when virus works on commander?  I believe that is how original version was.



I think EP and Virus work fine now.  Not like minor adjustments will have a big end result impact.  Leave it as is please.
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on January 03, 2006, 12:56:36 AM
Goo should be destroyed, they are life.

Beacons should also be destroyed by EP, these are major things that need changing!!  ;)
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on April 09, 2006, 12:36:06 PM
Quote from: Dodger on January 03, 2006, 12:56:36 AM
Goo should be destroyed, they are life.

Beacons should also be destroyed by EP, these are major things that need changing!!  ;)

Was this just ignored?  :( I feel this very strongly!  :-\
Title: Re: ELECTRO PULSE & VIRUS
Post by: Dodger on April 09, 2006, 12:37:14 PM
Beacons and turrets should be destroyed by EP (when targeted on commander) and Goo should be destroyed by Virus when it's targeted on commander.