In a 3+ player game, there's a very small detail with Subspace Beacons, and it's so small that it may have been on purpose. If Persons A, B, and C are playing a game, and Person A has beacons, and Person B gets into one of those beacons. Then Person C kills Person A, and all the beacons disappear...except the one that Person B is in. In short, if a beacon is occupied, it doesn't disappear when it's owner dies like the rest of the beacons. In the old CW all the beacons disappeared regardless, and I'm not sure if this is intentional or not. If not, I figured I'd bring it to your attention. ;D
Mortus
Matlu knows, and I believe he is keeping it as is.
Yes this was intentional, I guess I like it better this way too.
Yes, I wanted to have it this way, it is already explained here :
http://www.duelboard.com/forum/index.php/topic,152.0.html
I'm not yet sure, but possibly it will change a bit, maybe I'll make empty beacons non-attackable
Please make empty beacons unattackable.