So, I just added these actions. They work in two steps:
1. at first, a monster (or commander) has chance to resist the attack, based on its resistance. For example commander has resistance 7, so he has 70% chance to completely resist the attack. You can see resistance of each monster in quick-info when you play.
2. if monster fails to resist, it is attacked exactly same way as if it was attacked by other monster. I made disruptor STREGHT 4, and disintegrator STREGHTÂ 7.
I'm not sure if these numbers are good... but... probably yes.
You have almost no chance to kill spideroid this way, due to its high resistance (and also defence). In general, only weak monsters can be killed easily, you need luck to kill middle-class monsters.
that wasnt how they worked b4 b4 disrupter if suceeded killed any alien and disenigrater kill any mech
you've mistaken it for Electro-pulse and Virus
Do you plan on adding those too?
but then you would get a good monster out only to have a high chance of it being destroyed by disrupter or disentegrator.
Quote from: zzboots on May 30, 2005, 12:46:31 AM
Disrupter and Disintigrator need to be a lot stronger. Often times it is the only way a player can destroy a spider, pred etc. so there has to be some reasonable statistical chance of this occurring. If not you keep the game more heavily favored on the player who goes first.
I agree with zz on this one. I mean, what if the second player gets nothing but alignment and weak monster and number 1 player gets stronger monster and beams down a spideroid. I mean the only chance he would have would be a disentegrator that was a stronger. The only thing that can defeat a spideroid fluently is the battlemech, predator, alien queen, and another spideroid, because of its high resistance hypnotize cant beat it.
Also Electro-Pulse + Virus needs to be bringed back into this game A.S.A.P.!!
i agree with zz and picolo on this and ive had that happen i had tank hover tank and sheild rest were alignment
Oh yea I think i was in this match. You yelled something about not having any monsters or something I think. Or maybe it was a dream... Oh My i think my doggy is singing...
i did say that i had 1 mosnter and that was mr tank thank god
Quote from: zzboots on May 30, 2005, 07:34:14 AM
It helps add a new demention to the game.
??? I believe you mean "dimension"Â :P
And can you better suggest how do you think the disruptor and disintegrator should work?
Well the new items have to be luck based, or it would ruin the game.
Lots of percentages required.
Didnt one have a longer range? The one with the longer range should have a lower % while the one with the lower range should have a higher % of working.
50% to kill spideroid? And can you please explain me, what is RESISTANCE for?
Quote from: matlu on May 30, 2005, 07:15:21 PM
50% to kill spideroid? And can you please explain me, what is RESISTANCE for?
mutate, mind control, and i would suppose this too? I'm sorry i can't really suggest a solution but just wanted to imput on that.
I think mind control needs to have better probability of working.
It has failed the last 20 times i have used it. :P
RESISTANCE!! thats what, hypno, virus, disten, disrupt, electro are all based on so lets just leave it that way.
Yeah, Resistance was for electropulse, virus, disrupter, disentegrator, and mind control. Electropulse and Virus weren't actually 100%, just very very hard to resist.
In the original cyberwars, disintegrator did have a good chance(maybe 50%?) of killing mechs, spiders, etc, and fully upgraded commanders too. Disrupter was weaker, but still had a good chance of killing a non upgraded commander or a slime beast or a mining droid or something.
They were not too strong. They added strategy to the game. Good players always sent out weak creatures in front, to block for the good creatures. And various other tactics come into play. Dunno if this is already implemented, but the disrupter and disintegrator did have ranges, and had to be aimed by the commander. Disintegrater was range 4 and disrupter was range 6 I believe. So that gives stuff like force fields and beacons more use, for blocking.
Sorry, my post sucked so I deleted it. What I meant was one person said something like "It would suck to beam a good monster only to have it disintegrated." Thats why I ask if as a whole, are we wanting it stronger or weaker. I think It should be stronger, but I didn't want it so strong that it would have a 90% chance to kill a commander.
I think a commanders resistance should be raised, and Disruptor & Disintegrator's strength should be raised.
Quote from: zozefup on June 19, 2005, 01:19:20 PM
Sorry, my post sucked so I deleted it. What I meant was one person said something like "It would suck to beam a good monster only to have it disintegrated." Thats why I ask if as a whole, are we wanting it stronger or weaker. I think It should be stronger, but I didn't want it so strong that it would have a 90% chance to kill a commander.
I think a commanders resistance should be raised, and Disruptor & Disintegrator's strength should be raised.
Commander's resistance is already 7, isn't it? That's relatively high.
After evaluating the +20% res bonus I still find that they tend to be somewhat ineffective percentage wise.
Quote from: cDigital on July 11, 2005, 01:37:25 PM
After evaluating the +20% res bonus I still find that they tend to be somewhat ineffective percentage wise.Â
Depends on what do you target. I can imagine that it is still very inefective on "heavy" monsters, because thay have either very big resistance, or defence. Both matters. Don't know, maybe I could increase resistance "bonus" (or "handicap" if you wish to call it this way), ok maybe increase strength of these attacks (which is currently 4 and 7)
Quote from: matlu on July 11, 2005, 01:52:57 PM
Don't know, maybe I could increase resistance "bonus" (or "handicap" if you wish to call it this way), ok maybe increase strength of these attacks (which is currently 4 and 7)
I think this is a good idea. Disintergrator has to be a feared action in cyber battles. Its the only real hope you can have when faced with a mech or queen (especially when you have little else). I think the chance of destroying queen and mech should be at least 50%.
But if it has 50% chance of killing a mech or queen, that makes it way to easy to kill a commander with it.
Hmm matlu, can you tell me the exact strengths of both Disintegrator and Disrupter?
*Bump
Quote from: matlu on July 11, 2005, 01:52:57 PM
ok maybe increase strength of these attacks (which is currently 4 and 7)
That's why I was confused. He said that maybe he would increase it and I don't know if he did or not.
Could you clarify for us what the current strengths of disrupter and disintegrator are now, Matlu?
*bump, again.
Can you please answer my question matlu?
PM him!
:) :-*