Duel Board - Free multiplayer online games

Duel Board => General Discussion => Topic started by: haferhole1 on October 25, 2005, 06:01:05 AM

Title: Battlethingz Ideas!!
Post by: haferhole1 on October 25, 2005, 06:01:05 AM
ok, me and ults were talkin and we came up with some good ideas.  (and reg, im admiting most of these were from ults).  im gonna post all of em, even the 1s i didnt like cuz u might be able 2 build on em


1) upgrading parts - like have an electic tail, then u can upgrade to level 2, then 3 up to like 5 they cost more and more, and do more damage.  i know they had this in old 1, but in this, u have to upgrade in order insted of go from 1 to 5

2) inventory - remember back in old game when u bought a part, then wished u didnt buy it? well, in this we can keep the parts in your inventory and put old 1 back on and then sell the old part at half the price u bought it for

3) trading room - we set a value for all the parts/items (talk about items next) and can buy them for around the same value example: u just bought a great part, but ur stuck w/ ur old basalisk head. u put it up 4 sale/trade.  lets say its value is 100 points.  u can take anywhere from 80 - 120 points or a item of equal value.  u could also put up 2 things for 30 value each and 20 points and it would equal the 80.

4) items - there cost depends on ur level.  lower level, lower cost.  u can only have 1 in ur inventory at a time. u use them before a battle and they only last for 1 battle.  they could give u like 25% more points in that match or lower others accuracy 15%.

5) payment system - no patiance with ur money? are u one of the people who buys the ceaper vesion cuz they dont want to wait to get money for better 1? well, once u have half, u can click on the down payment and it would take all points automaticly, and spend them on it.  once paid off, u get it.

6) teams - 2 v 2, u split the points if u win. simple. abilitys affect both of u, so u 1 could heal both of u, and other can attack enimey

7) team attacks - if u and a friend want to attack a really strong person, u can challange him as a team as long as ur levels are equal or less then his

8 ) team talk - theres 2 chat boxes, 1 to stratigize with teammate, and 1 to talk/taunt opponent

9) opponent finder - send out challenges to everyone within a set levels to get an opponent fast

10) types - with this, some monsters will gain resistances/weaknesses to other types.  the would be like water, fire, lightning, earth, ect... all would be weaker or stronger against eachother, electricity would beat water, water beats fire, u know the rutine

ok, i think thats it, if u have any questions, comments, ideas, or wanna help us out, post here
Title: Re: Battlethingz Ideas!!
Post by: zzboots on October 25, 2005, 10:40:15 PM
Battlethings took as much skill, and luck, as rolling dice.
Title: Re: Battlethingz Ideas!!
Post by: haferhole1 on October 25, 2005, 10:43:27 PM
how so? i was great at it. and like i said, if u have any ideas, post em.
Title: Re: Battlethingz Ideas!!
Post by: ultswordsman on October 25, 2005, 11:16:25 PM
yo haffer remember the 2 surprises i planned for them tell reg
Title: Re: Battlethingz Ideas!!
Post by: haferhole1 on October 25, 2005, 11:27:33 PM
i was gonna, but now there not really suprises now, are they?  o, and i forgot the 2nd 1, i only remember the Gs (u know what i mean)
Title: Re: Battlethingz Ideas!!
Post by: ultswordsman on October 26, 2005, 04:15:15 AM
yea well i htink most of my ideas should be introduced to game bcuz we want all of our things  better then cgd and we want them to have diffrences
Title: Re: Battlethingz Ideas!!
Post by: Parsley on October 26, 2005, 01:32:02 PM
Who is thinking of developing a new BattleThings?

There wasn't much gameplay involved - it was too much a case of 'time in = how often you win' rather than 'skill = how often you win'

Can probably be overcome quite easily - some sort of complex skill-tree could work; or a more involved set of move/counter-moves.
Title: Re: Battlethingz Ideas!!
Post by: Dodger on October 26, 2005, 02:13:27 PM
Interesting...
Title: Re: Battlethingz Ideas!!
Post by: Bakster on October 26, 2005, 09:33:29 PM
Looking at the graphics thing I see there's only about 8 different choices for head body and tail making a total of 24...won't this game get boring and repetitive?

And since the best body parts are more expensive, I would assume that the newbies would have a sheer disadvantages against people that played longer.
Title: Re: Battlethingz Ideas!!
Post by: haferhole1 on October 26, 2005, 10:00:46 PM
ok, first thing, those are only the pieces i remember, there are many more.  reg said he knows most of them, but i havnt talked to him yet.  once i do, ill get the rest of the list.

next thing, this will be kinda like the other games we have, u will be able to c the users strength.  the strength will be determened by what kind/level of the parts.  you can challenge people to fight them.  it will say there name and strength.  you can either accept of decline the challenge. also, in the old game, there was a function where u could choose who could challenge you.  there would be ranks u get by how strong you are.  i dont remember them all, but the option was like this

first rank name (0-30) [ ]    2nd rank name (31-60) [ ]     3rd rank name (61-100)  [ ]
and so on...

in the [ ], you could check if u want to accept the challenge or not.  if someone that was in that power range tried to challenge you, they would automaticly get a "(user name) has declined the challenge". 

the only thing is, we would probly need to get more people here, so everyone would have to start spamming again about the site.  more people in your range, the better.  that way, newbies could face other newbies insted of pros
Title: Re: Battlethingz Ideas!!
Post by: matlu on October 26, 2005, 10:03:14 PM
Quote from: Bakster on October 26, 2005, 09:33:29 PM
Looking at the graphics thing I see there's only about 8 different choices for head body and tail making a total of 24...won't this game get boring and repetitive?
Bakster, it makes 512 total possibilities :) Don't bother with it now, you'll understand later in due time at math class :)
Title: Re: Battlethingz Ideas!!
Post by: Bakster on October 26, 2005, 11:11:06 PM
But the newbies won't have the best parts, and likewise the good players won't use the crappy parts.
Title: Re: Battlethingz Ideas!!
Post by: haferhole1 on October 26, 2005, 11:19:43 PM
ok, when the newbies 1st get in the room, they make there creature, they have 3 choices or tails, 3 bodys, and 3 heads.  they pick what they want there monster to start with. i was also thinking of giving them a set # of spending points to buy whatever they want when they win there first match.  and of course the good players will pick the better parts, thats the whole point, but we need more people to keep coming so we can have in hoping at least 5 in there at all times.  that way, newbies will be able to face other newbies and work up the the better players. 
Title: Re: Battlethingz Ideas!!
Post by: zzboots on October 27, 2005, 03:58:44 AM
Here is an old post of mine on this very subject.  I still agree with it, though I did notice some spelling and gramatical errors.

Quote from: zzboots on July 12, 2005, 12:38:06 AM
While I didn't play battle thingz all that often I still played it enough to provide a few comments.

-First off there was always huge gaps between the stronger monsters and weaker monsters.  So people had a limited number of opponents to play against.  Then everyone would try to take advantage of new players.

-Instead of playing the game as it was intended, people would instead trade for points.  One person would kill another person's weak monster and then they would switch.  They put a 5 kill limit to try to stop these trades but they still occurred way too frequently.

-Then of course there was the monster parts themselves.  There were some parts that were always over powering so all of the top players had the same basic monsters.

-I agree that the game was basically just luck.  There really wasn't any skill in picking the right parts once everyone knew what ones were best.  And then it was just picking random actions in order to defeat your opponent.
Title: Re: Battlethingz Ideas!!
Post by: haferhole1 on October 27, 2005, 06:09:42 AM
ok, thx for the input

Quote from: zzboots on October 27, 2005, 03:58:44 AM
-First off there was always huge gaps between the stronger monsters and weaker monsters.  So people had a limited number of opponents to play against.  Then everyone would try to take advantage of new players.

theres nothing we can do to stop people from taking advantage of newbies.  people even do it in cyber battles.  as for the gaps, i dont know what to do.  im open for suggestions.  aim me, post here, pm me, i dont care

Quote from: zzboots on October 27, 2005, 03:58:44 AM
-Instead of playing the game as it was intended, people would instead trade for points.  One person would kill another person's weak monster and then they would switch.  They put a 5 kill limit to try to stop these trades but they still occurred way too frequently.

ok, this 1 i have a solution 4.  we could make it like cyber battles, u win, u get 2 points and other person loses 2 points.  that way, if they "traded" they would end up with same amount of points they started with. 

Quote from: zzboots on October 27, 2005, 03:58:44 AM
-Then of course there was the monster parts themselves.  There were some parts that were always over powering so all of the top players had the same basic monsters.

i know, and this will get fixed, so theres more of a ballance. 

Quote from: zzboots on October 27, 2005, 03:58:44 AM
-I agree that the game was basically just luck.  There really wasn't any skill in picking the right parts once everyone knew what ones were best.  And then it was just picking random actions in order to defeat your opponent.

well, like i just said, im gonna ballance it out, so everyone wont have same parts.  there was a stratagy involved though.  as for me, i blocked until they ran out of energy, and as they were chargeing, i would attack and heal.

but if u dont like the game, dont play it, its as simple as that
Title: Re: Battlethingz Ideas!!
Post by: Bakster on October 27, 2005, 03:46:13 PM
Perhaps there should be an element of weakness and strength, say some parts are weak against fire etc.
Title: Re: Battlethingz Ideas!!
Post by: haferhole1 on October 27, 2005, 09:35:04 PM
well, ults did mention that. i didnt like it, cus i didnt want it turning into a pokemon clone, but if enough people like the idea, then we might add it.
Title: Re: Battlethingz Ideas!!
Post by: zzboots on October 28, 2005, 02:11:44 AM
When I say trade for points, I mean people would use two names: one good one to improve and one bad one to loose to other people.  But people would trade for credits or whatever they were called in order to get a stronger monster.  So in the end no one really played the game, expect for like the 5 people who cheated to the top then fought eachother.
Title: Re: Battlethingz Ideas!!
Post by: haferhole1 on October 28, 2005, 05:56:05 AM
i know what ur saying, i dont know how we could stop that.  im open for ideas...
Title: Re: Battlethingz Ideas!!
Post by: ultswordsman on October 28, 2005, 09:44:12 PM
like the way cb works non rated if u play some1 5 times with the same ip address
Title: Re: Battlethingz Ideas!!
Post by: haferhole1 on October 28, 2005, 09:50:45 PM
i know, but how do we stop them from losing the 5 times?
Title: Re: Battlethingz Ideas!!
Post by: ultswordsman on October 28, 2005, 11:01:31 PM
no guests allowed in it
Title: Re: Battlethingz Ideas!!
Post by: haferhole1 on October 28, 2005, 11:28:05 PM
we could do that. 1 prob though. (ill use us as example) we decide 2 trade. u get on ults02 ad give me 5 wins. then i get on monkey02 and give u 5 wins :(

no guests were needed, just other accounts.  thats what alot of people did in old 1.  maby like a limit 1 account per ip? like u cant create more then 1 on the same computer. but then the people who already play could have already made 2 accounts.

or we could make it so if the person ur facing is a certain amount of levels under u, u dont get points from them.
Title: Re: Battlethingz Ideas!!
Post by: ultswordsman on October 28, 2005, 11:34:35 PM
like i said ip address thingy with no guests
Title: Re: Battlethingz Ideas!!
Post by: haferhole1 on October 28, 2005, 11:48:11 PM
ya, but that would still give them 5 wins a day
Title: Re: Battlethingz Ideas!!
Post by: ultswordsman on October 29, 2005, 12:12:00 AM
only 10 points man lose em easy
Title: Re: Battlethingz Ideas!!
Post by: haferhole1 on October 29, 2005, 12:16:39 AM
good point  ;)
Title: Re: Battlethingz Ideas!!
Post by: dragon75 on October 29, 2005, 03:00:40 AM
-I agree that the game was basically just luck.  There really wasn't any skill in picking the right parts once everyone knew what ones were best.  And then it was just picking random actions in order to defeat your opponent.


um, ZZ, i played that game very frequently, and you are wrong. it did require some skill. i defeated creatures more powerfull than me using skill. for example, my main battle technique, using an electric tail, radioactive body, and unicorn head. i had a crapload of energy also. i used the electricute attack until i needed to heal, then i used the heal as a shield. then when i had the oppporitunity, i attacked. i did that often enough to win. it was just like cyberwars. sometimes the heal worked, and sometimes it didn't. and when it didn't, i lose. it is a combination of luck and skill, ZZ. it pi**ed people off too. hehehehehe.
Title: Re: Battlethingz Ideas!!
Post by: ultswordsman on October 29, 2005, 03:03:20 AM
what was ur name....i kept playing som1 for doing it to me...
Title: Re: Battlethingz Ideas!!
Post by: zzboots on October 29, 2005, 08:06:10 AM
Quote from: dragon75 on October 29, 2005, 03:00:40 AM
-I agree that the game was basically just luck.  There really wasn't any skill in picking the right parts once everyone knew what ones were best.  And then it was just picking random actions in order to defeat your opponent.


um, ZZ, i played that game very frequently, and you are wrong. it did require some skill. i defeated creatures more powerfull than me using skill. for example, my main battle technique, using an electric tail, radioactive body, and unicorn head. i had a crapload of energy also. i used the electricute attack until i needed to heal, then i used the heal as a shield. then when i had the oppporitunity, i attacked. i did that often enough to win. it was just like cyberwars. sometimes the heal worked, and sometimes it didn't. and when it didn't, i lose. it is a combination of luck and skill, ZZ. it pi**ed people off too. hehehehehe.

Is it me, or did you just completely contradict yourself?  Originally you start off saying the game is basically luck.  But then you go into great detail about the skill you used in an attempt to prove me wrong or something.  At any rate I'm confused on how you agree and disagree with me in the same post.  Why must people go out of their way to say I am wrong?  :'(


Best way to stop stat point trading is one name per ip.  But that isn't fun. :\
Title: Re: Battlethingz Ideas!!
Post by: ultswordsman on October 29, 2005, 01:58:06 PM
zz i said use their ip address like lets say im  tman and ults u have zz and ww i trade to u 5 times with tman but u cant trade back at all
Title: Re: Battlethingz Ideas!!
Post by: haferhole1 on October 29, 2005, 02:00:21 PM
Quote from: zzboots on October 29, 2005, 08:06:10 AM
Is it me, or did you just completely contradict yourself? Originally you start off saying the game is basically luck. But then you go into great detail about the skill you used in an attempt to prove me wrong or something. At any rate I'm confused on how you agree and disagree with me in the same post. Why must people go out of their way to say I am wrong? :'(


Best way to stop stat point trading is one name per ip. But that isn't fun. :\


i think he ment 2 quote u at begining
Title: Re: Battlethingz Ideas!!
Post by: zzboots on October 29, 2005, 06:45:09 PM
Quote from: haferhole1 on October 29, 2005, 02:00:21 PM
i think he ment 2 quote u at begining
Thanks mate.  That made things more clear.

To stop trading most efficiently you would have to limit it to one name per IP.  But that just makes things messy.

Still how much skill is required to keep picking like 5 different actions then waiting to see if it worked or not.

Everyone had the same type of monster.  There was no balance and things just got very repetitive.
Title: Re: Battlethingz Ideas!!
Post by: Dodger on December 08, 2005, 11:51:36 AM
Soo....Whats hapening with BattleThingz then?
Reg50 and Ults were sortof in charge of it wern't they? Have you guys bowed out now?
Title: Re: Battlethingz Ideas!!
Post by: ultswordsman on December 08, 2005, 12:52:35 PM
acctually im the idea supplier but i dunno were reg is
Title: Re: Battlethingz Ideas!!
Post by: haferhole1 on December 09, 2005, 02:16:43 AM
im still here!