Duel Board - Free multiplayer online games

Duel Board => Bugs => Topic started by: BlitzJoker on May 10, 2005, 05:27:55 AM

Title: Beacons
Post by: BlitzJoker on May 10, 2005, 05:27:55 AM
Beacons are currently allowed to be spawned next to each other, by one person putting them down, and then either that same person(if he gets another set from beacon) or another person can also use them, and they will spawn touching. They should never spawn touching. This is critical because it allows for beacon to beacon hopping with no space in between.
Title: Re: Beacons
Post by: BlitzJoker on May 15, 2005, 05:44:13 AM
Another beacon problem today, a player has the ability to move from beacon to beacon because of enguagements. In other words, if a player with 1 or 2 movement points is in a beacon that disappears, and there is a monster next to him, and he moves adjacent to the next beacon(now being enguaged with the moster) he has the ability to enter that beacon(even if he has no movement points left) This is a huge problem.
Title: Re: Beacons
Post by: Konig_Wolf on May 17, 2005, 05:26:51 AM
Exactly, Blitz - your second point is right on -  a commander should be in NO WAY able to increase his movement points by being engaged - to enter a beacon.  it changed the tactics on me in game when i was not expecting this. i donn remember if you were able to do this in the gd version. totally wrong in all ways. Please Change This ASAP.
Title: Re: Beacons
Post by: matlu on May 30, 2005, 08:11:24 PM
Ok, sorry, I somehow did not not notice this post.... will be fixed very soon :)
Title: Re: Beacons
Post by: Chase on June 13, 2005, 04:06:13 AM
Another beacon problem is that in a game once, i was standing in the middle of 8 of my own turrets and i used beacons, it said succeeded and none appeared. i now know the turrets were in the way but do u think that it should be possible to get none if all spaces are occupied?
Title: Re: Beacons
Post by: raikoukami on June 13, 2005, 06:56:55 AM
Quote from: Chase on June 13, 2005, 04:06:13 AM
Another beacon problem is that in a game once, i was standing in the middle of 8 of my own turrets and i used beacons, it said succeeded and none appeared. i now know the turrets were in the way but do u think that it should be possible to get none if all spaces are occupied?
if i understand you correctly if all the spaces were the beacons are supposed to be are taken by a monster or person they will not apear in a differant place
includes slime and fire
Title: Re: Beacons
Post by: Dodger on April 18, 2006, 03:22:50 AM
Bump. Beacons should be destroyed when EP is cast on commander!
Title: Re: Beacons
Post by: MetalGear822 on February 19, 2007, 07:50:28 AM
oh cmon these are all good things stop complaining maybe the electro pulse but the rest is great
Title: Re: Beacons
Post by: Dodger on February 19, 2007, 03:47:31 PM
Beacons should be destroyed when EP is cast on commander  >:(
Title: Re: Beacons
Post by: flamingdragon on February 19, 2007, 04:59:53 PM
I concur.
Title: Re: Beacons
Post by: MetalGear822 on February 19, 2007, 07:21:33 PM
should tech upgrades be as well? how far do you want to take this?
Title: Re: Beacons
Post by: flamingdragon on February 19, 2007, 07:54:27 PM
No, and that's as far as I want to take it.
Title: Re: Beacons
Post by: Dodger on February 19, 2007, 11:23:21 PM
Only beacons. Not upgrades. Like it should be.
Title: Re: Beacons
Post by: flamingdragon on February 19, 2007, 11:26:08 PM
Indeed.
Title: Re: Beacons
Post by: MetalGear822 on February 22, 2007, 02:51:00 AM
Nuh uh I liked the beacons doin that u jerks
Title: Re: Beacons
Post by: flamingdragon on February 22, 2007, 05:18:14 AM
Thats it, I CHALLENFE U TO A TURN BASED BATTLE!!!!