Duel Board - Free multiplayer online games

Duel Board => Suggestions / Game rules => Topic started by: Adam on July 10, 2005, 04:58:52 AM

Title: battle thingz
Post by: Adam on July 10, 2005, 04:58:52 AM
its probably been suggested and i dont remember all about the game but i think there should be a battle thingz game... it was a lot of fun and i think it would add more variety as the only games there currently are are traditional games and cyber battles...

im sure most everyone who is here was at gamesdomain castle so you probably all remember the game in general, if this is a supported idea that needs more information about the game id be happy to share all the information about it that i remember
Title: Re: battle thingz
Post by: TheMcCool on July 10, 2005, 05:40:56 AM
Well, I think battle thingz sucked even more than cyber wars. The only thing fun about it was forming monsters that could beat monsters a level above them, and laughing at people who thought they were gonna get an easy win. Once you figured out the winning combinations(there were basically only a few really good ones) the game was pretty much down to luck, and waiting.

So, if you do do battle thingz, just don't make it a priority. Work on cyber battles. (The Reconnecting bug! :P)
Title: Re: battle thingz
Post by: BladeSabre on July 10, 2005, 06:15:29 PM
I always thought Battle Thingz had too much luck in it. Also the point-values of the body parts weren't very well balanced. It was a fun idea though, and could probably be built upon.
Title: Re: battle thingz
Post by: bizolt on July 11, 2005, 01:14:11 AM
we hould contribute to make it..it wouldnt be that hard since all the graphics were non-moving(except for atacks)
Title: Re: battle thingz
Post by: matlu on July 11, 2005, 01:26:15 AM
first of all, I have totally no idea what it was about, and what was its gameplay. Somebody could try to explain it, preferably through email.
Title: Re: battle thingz
Post by: Adam on July 11, 2005, 05:12:27 AM
ill handle that then i was just hoping morely to get more opinions on it from other people.. i always liked the game... its a game that requires people though... in order for it to be effect it has to be active
Title: Re: battle thingz
Post by: BladeSabre on July 11, 2005, 01:22:12 PM
Wouldn't it be better to talk about it here, so then we could all fill in the gaps in each other's memory?
Title: Re: battle thingz
Post by: matlu on July 11, 2005, 01:46:45 PM
sure, we can also talk about it here. Just please note that I haven't even seen a screenshot from that game :)
Title: Re: battle thingz
Post by: BladeSabre on July 11, 2005, 04:30:22 PM
OK :). Well I'll see what I can remember.

Each player has a monster which is made from a head, body and tail. There are lots of parts to choose from, and each part has different stats and attacks. Each part also has a cost to buy, and it has a level and a points value as an indication of how good it is. I happen to have a few shop screenshots, so I'll post one.

A battle screenshot would have the two monsters facing each other, with their health and energy bars below, and environment issues. (There was random weather which affected their attacks.)

Each turn, both players selected an attack from one of the body parts. The monsters struck simultaneously. The attacks would fail a lot; far too often IMO.
Title: Re: battle thingz
Post by: matlu on July 11, 2005, 07:17:02 PM
Well... it seems quite simple.... maybe too simple. Is there also some strategy involved? :) For example when choosing the attack. Why not to always choose the strongest part?
Title: Re: battle thingz
Post by: BladeSabre on July 11, 2005, 07:27:13 PM
Well, attacks can work better or worse depending on the weather. (I know that isn't really strategy, but it might mean that you don't always use the same one.)

For two evenly-matched monsters, who would win was determined by luck more than by player skill.

(Edit) {
Oh yes, there were different kinds of moves. There were straightforward attacks, moves the monster would do on itself, and I think there were also attacks that could stop your opponent's strike. So there was some second-guessing involved too, in that if you try to block the opposing monster, and it does something to itself, then you've wasted a move. This isn't really strategy either, but I think it was the closest thing.
}

I'm sure you can come up with something better...
Title: Re: battle thingz
Post by: bizolt on July 11, 2005, 07:32:22 PM
it did involve a lot of skill, you could not just use the strongest attack because your energy would go down, the enrgy regenerates though each turn...

the strategy was involved when in the first attack, indtead of atacking, you could try to deflect/block therefore losing barely any energy and unharmed, while the opponent lost major energy
Title: Re: battle thingz
Post by: matlu on July 11, 2005, 10:37:46 PM
Well ok, I'm a bit tempted to start working on it, because several people request it.

<edit>
but, it still seems very random to me. It seem to be only guessing - whether oponent attacks or not, whether block or not. There is some difference between "strategy" and "guessing".
Wouldn't it be better to work on Crypt instead?
Title: Re: battle thingz
Post by: BladeSabre on July 11, 2005, 11:01:12 PM
Ever notice that in most strategy games, a player has a small army with several pieces? It is very difficult to have real deep strategy when each side only controls one monster. If you can crack it, I'll be very impressed.

<edit> It's even more difficult to include strategy if you just put them facing each other and they stay in the same place for the entire time. Movement and terrain really help. But then it would be a different game...
Title: Re: battle thingz
Post by: matlu on July 11, 2005, 11:14:46 PM
well, you just summarized, that this game inherently lacks strategy. This brings us to question, whether it makes sense to have such game :) It seems like some people played it, and some would still like to play it (they seem to not mind the lack of strategy, that's probably because it's targeted at very young people?)
Title: Re: battle thingz
Post by: BladeSabre on July 11, 2005, 11:41:58 PM
There's not much strategy in the big MMORPGs either, but people play those...
Title: Re: battle thingz
Post by: Adam on July 12, 2005, 12:11:37 AM
there is strategy involved, that in choosing the right body parts for the right attacks... also yes it was summarized that its guessing but its also the ability to choose the right attacks for the right time... it was failed to mention that some hits had different accuracies than others, and the unicorn head had a heal ability so there was some strategy involved...

crypt was fun but i dont think it was better, and this would probably be easier to get done if people chip in and tell you how the game was in detail
Title: Re: battle thingz
Post by: TheMcCool on July 12, 2005, 12:36:57 AM
The only strategy was in making a more effective monster than the other guys. One of my monsters used healing and poison, if I remember right. Another was all-out offense and blocking. I didn't have to think alot during battles, just plug away... And I always beat monsters that had parts a level higher than mine, unless they had the same parts as me or something very similar. Seriously, learn Chess. Then you'll have a better idea of what real strategy is.
Title: Re: battle thingz
Post by: zzboots on July 12, 2005, 12:38:06 AM
While I didn't play battle thingz all that often I still played it enough to provide a few comments.

-First off there was always huge gaps between the stronger monsters and weaker monsters.  So people had a limited number of opponents to play against.  Then everyone would try to take advantage of new players.

-Instead of playing the game as it was intended, people would instead trade for points.  One person would kill another person's weak monster and then they would switch.  They put a 5 kill limit to try to stop these trades but they still occurred way too frequently.

-Then of course there was the monster parts themselves.  There were some parts that were always over powering so all of the top players had the same basic monsters.

-I agree that the game was basically just luck.  There really wasn't any skill in picking the right parts once everyone knew what ones were best.  And then it was just picking random actions in order to defeat your opponent.

I don't think battle thingz would be a good game to try to recreate.  I've heard some people saying that they would like to see battleship added to the game.  But I also wouldn't mind seeing mystery monster (a monster filled version of guess who).  Crypt is a lot more adventous adventurous more entertainment and variety.  Perhaps some 3d version of crypt could be the focus of your rpg, matlu.
Title: Re: battle thingz
Post by: matlu on July 12, 2005, 12:42:21 AM
QuoteI don't think battle thingz would be a good game to try to recreate.  I've heard some people saying that they would like to see battleship added to the game.  But I also wouldn't mind seeing mystery monster (a monster filled version of guess who).  Crypt is a lot more adventous adventurous more entertainment and variety.  Perhaps some 3d version of crypt could be the focus of your rpg, matlu.

Battleship should be easy to do, and I will gladly make it.
I'm not sure what do you call "guess who", but maybe it is called "pexeso" in my country (if it's same game, not sure)
Title: Re: battle thingz
Post by: zzboots on July 12, 2005, 12:51:01 AM
Guess Who is a game where each person starts off with a secret person.  Then each opponent would ask questions like does your person have brown hair?  They would alternate questions and eliminate the people until one person correctly guesses his or her opponent's secret character.  I just liked mystery monster because they used crazy monsters instead of people.  I doubt it is worth making though.
Title: Re: battle thingz
Post by: Adam on July 12, 2005, 04:30:01 AM
i liked mystery monster except no one ever played it... there were a bunch of monsters for each persons screen and 1 would be gold barred off and the rest either not barred at all or all silver barred off and you would ask questions like does the monster have tentacles or 1 eye or 3 eyes and such to narrow down what your opponents monster was and it was your job to keep track of finding out which monsters it wasnt

then when you had 1 monster that wasnt barred at all or 1 monster that was barred it would give the option to guess opponents monster and if you were wrong you lost the game

by barred all the monsters were in boxes and you could put bars around them(like a jail cell)


youre right that battle thingz didnt require that much strategy but i think it did require enough strategy of choosing the right attacks, maintaining your energy and stuff like that to last the fight...

battle ships would be nice but i think what would be more fun and progressive is less conventional games... its good to have the classics but something new and exciting that you cant get out a board and play irl attracts people...

you dont get online if you want to play chess all the time... you can play that against the computer... almost all opporating systems come with it... if not its 5 bucks to buy a cd and you got it... along with a lot of other conventional games or you could just download them all for free... what people look for in stuff like this is new games to learn to play and have fun at... just my opinion though
Title: Re: battle thingz
Post by: TheMcCool on July 12, 2005, 06:27:57 AM
Playing against the computer is boring, it's either too easy or too hard... It is funner to play it in real life, but I don't go to a chess club or anything, so I only play friends very occasionally. It's nice to play a quick game online once in a while. But I guess you might not understand if you don't enjoy chess. No biggy.
Title: Re: battle thingz
Post by: Adam on July 12, 2005, 11:13:50 AM
i play checkers and its about the same... its the fact that theyre classic games... classics are good except theyre... well classics... requirement for being a classic is being old... we want new stuff... or at least i do
Title: Re: battle thingz
Post by: bizolt on July 12, 2005, 06:41:46 PM
i think matlu should start with crypt as he intended...while he is working on that, we cpntribut e graphics, so itll be very easy for him to make battle thingz
Title: Re: battle thingz
Post by: Adam on July 12, 2005, 07:32:22 PM
i suppose that would be an idea, although graphics isnt a majorly hard thing for battle thingz
Title: Re: battle thingz
Post by: Bakster on July 13, 2005, 04:08:45 PM
So what the hell is 'crypt'?

And this old website, it was made of many games? Not just cyber battles?
Title: Re: battle thingz
Post by: matlu on July 13, 2005, 05:40:43 PM
Quote from: Bakster on July 13, 2005, 04:08:45 PM
So what the hell is 'crypt'?

And this old website, it was made of many games? Not just cyber battles?

lol, good to have you here, Bakster :) I couldn't say it better myself  ;D
Title: Re: battle thingz
Post by: Wildtigre on July 13, 2005, 08:33:23 PM
Work on Cyrpt instead :D
Title: Re: battle thingz
Post by: TheMcCool on July 13, 2005, 10:57:45 PM
Yeah it was made of many games. Basically when you logged in, you'd enter a big crappy looking 3d castle thing. You couldn't actually see other people, but you could move around inside it. That was the main chat lobby. There were a bunch of doors inside the castle, and behind each door was a different game with its own lobby from which you could create games/issue challenges.
Title: Re: battle thingz
Post by: Bakster on July 14, 2005, 03:06:20 PM
Quote from: matlu on July 13, 2005, 05:40:43 PM
lol, good to have you here, Bakster :) I couldn't say it better myself  ;D

No problem ;D
Title: Re: battle thingz
Post by: Bakster on July 29, 2005, 04:48:16 PM
I think chess is 100% skill. There's no luck about it. There are no dice, no cards, no games of chance. It's just pure skill.

If you make a blunder (a one-move mate), it's not luck, it's your fault for not seeing it. If your opponent doesn't capitalize, it's not luck, it's his fault for not seeing it.
Title: Re: battle thingz
Post by: Adam on July 30, 2005, 03:16:18 PM
any multiplayer game involves luck... people get lucky all the time playing me in that they find an opponent that sucks :D
Title: Re: battle thingz
Post by: devlin on August 06, 2005, 09:51:57 AM
Quote from: Adam on July 30, 2005, 03:16:18 PM
any multiplayer game involves luck... people get lucky all the time playing me in that they find an opponent that sucks :D

couldnt agree more :D
Title: Re: battle thingz
Post by: Prince_Death on August 28, 2005, 07:45:57 PM
Dude we do not have quite enough people to do battle thingz yet...battle thingz is a very complicated game...its like...you have a certain power level..and u really dont want to go against someone else unless they r around ur power...there used to be alot playing..but u need to gather alot of points when ur at a low level to get up in like the 400s...so it takes awhile but very addictive...and when u getv up in the 400s u mine as well just like stop and make a new name cuz u'll pwn all :)
Title: Re: battle thingz
Post by: smallguy4422 on October 08, 2005, 11:13:28 PM
Cyber battles takes I think way more luck than battle things because it is based on percentages that aren't always right...Like when a regular commander can live from a Predator.
Title: Re: battle thingz
Post by: Drakonus on February 05, 2012, 10:00:18 AM
Yo matlu. I would be interested in paying to have it made along with crypt. If we could work on a joint partnership i would like to either A:) start a new site that's hosted by a better company, or B:) find a way to fix all of the stupid disconnection problems because im absolutely sick of it... Ive got a new job making really good money so you should e-mail me so we can work out the details. Battle things was my absolute favorite game....it kicked ass. i was like 12 at the time but i really miss it and would like to see it brought back. if we can fix all the current bugs with CB, and can get battle things and crypt re-made, i know i can get at least 400 players on regularly if not more. I have 550 saved e-mails from a petition i made and had sent to yahoo to have them bring it back.
Title: Re: battle thingz
Post by: Drakonus on February 05, 2012, 10:05:27 AM
My e-mail is kendudley1942@gmail.com. also has some really wierd problems playing cb today....kept on getting dc'd in the middle of games, but it would let me log back on and resume the game, only to get dc'd again 30 seconds later...went through this like 30 times before i gave up and rebooted. then i log in again, and my guy's in the middle of a game i had never started, ask dragonwizard he was there. then got dc'd again. signed on as a guest and my username is sitting in the lobby and i watched it make a game, tried to enter the game and it told me i couldnt because we were on the same ip. i had 756 points. i logged in earlier and my points were down to 730...... i have no idea what the hell happened.
Title: Re: battle thingz
Post by: T3h luggage on February 07, 2012, 06:02:40 PM
One issue with cloning Battle Thingz is that it's much more asset-heavy than cyberwars.  Even a low-level hobbyest pixel artist (as I was at the time) can make a full set of animated icons for a cyberwars clone given sufficient free time.   Doing all the heads, bodies and tails alone, plus icons for attacks, etc, would require some major time investment, and perhaps money, to get it done properly.
On a similarly depressing note, I don't think Matlu has much more interest in this direction of development (I'll let him speak for himself, of course, at least if he still comes around here).  Raven/Rook took over pretty quickly once it came, and the only maintenance work done recently was replacing the older graphics with an updated/polished set that I did.
That all said, there is a silver lining:  I did release the cyberbattles graphics under the CC-By license, which means you can use them for whatever you want (commercial, whatever) provided you give credit as specified.  You can get them here: http://opengameart.org/content/cyberwars-tileset-mini-32x32-scifi-creature-icons (http://opengameart.org/content/cyberwars-tileset-mini-32x32-scifi-creature-icons)  So, if you started with that it might give you a leaping-off point, anyway, not to mention the potential for a more streamlined/active version of the game.
Title: Re: battle thingz
Post by: Drakonus on February 08, 2012, 03:10:53 AM
thats great and i appriciate it. Within a month or so i will be getting a site up and running. anyone who is intrested in helping is appriciated and will be givin privlages on the site to do what it is that needs to be done. Also if you know anyone who is interested in coding both battle thingz and crypt, i would be interested in paying to have it done. i was thinking somthing in the neiborhood of 4-500$ per game considering the time that would have to be spent. Also if the site began to show a profit in any way (advertising and such but dont worry i dont even know if i will be going in that direction But there wont be any membership fee's and crap like that) the programmer(s) responisble would get a slice of the pie. my e-mail is kendudley1942@gmail.com if anyone is interested.
Title: Re: battle thingz
Post by: T3h luggage on February 13, 2012, 04:04:27 PM
(just a note:  if you want to contact matlu, you'll probably have more luck emailing him.  I don't think anyone comes on the forums anymore--I usually check in once every two months or so)