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Duel Board => Questions => Topic started by: Dodger on August 03, 2005, 12:16:48 AM

Title: Killing Alien Goo
Post by: Dodger on August 03, 2005, 12:16:48 AM
What is the defence of Alien Goo? What determines whether you kill it or not when it is attacked?
Title: Re: Killing Alien Goo
Post by: Adam on August 03, 2005, 12:43:25 AM
nothing as far as i can tell... just like beacons... ive had predators unable to kill a beacon of mine before and just last night my beacon was killed by a probe and then i was killed by a slime blob... so ya... shit happens.. its randomocity on when it happens...
Title: Re: Killing Alien Goo
Post by: Dodger on August 03, 2005, 12:48:12 AM
So, is it just totally random? Let's see what matlu has to say....
Title: Re: Killing Alien Goo
Post by: matlu on August 03, 2005, 01:15:40 AM
goo has defence 6

Quotemy beacon was killed by a probe
beacons have defence 5. Probe can kill it when very lucky
Title: Re: Killing Alien Goo
Post by: Dodger on August 03, 2005, 02:26:05 AM
Thanks matlu. Do turrets also have defence 5? Why arn't these stats written on the right in game?
Title: Re: Killing Alien Goo
Post by: matlu on August 03, 2005, 11:33:58 AM
QuoteThanks matlu. Do turrets also have defence 5?
gun turrets have defence 6

QuoteWhy arn't these stats written on the right in game?
because it requires some additional programming :)
Title: Re: Killing Alien Goo
Post by: anima on August 03, 2005, 12:32:56 PM
How about the strength of turrets?
Title: Re: Killing Alien Goo
Post by: matlu on August 03, 2005, 01:46:51 PM
Quote from: anima on August 03, 2005, 12:32:56 PM
How about the strength of turrets?
3
Title: Re: Killing Alien Goo
Post by: anima on August 03, 2005, 03:15:00 PM
Ok. I have always considered turrets rather pointless. They are called gun turrets, however, they have no range and are quite weak. The only thing they do is inhibit movement.
Title: Re: Killing Alien Goo
Post by: matlu on August 03, 2005, 03:37:53 PM
I'm afraid they would become too strong with higher strength
Title: Re: Killing Alien Goo
Post by: Bakster on August 03, 2005, 04:09:59 PM
Wow, I once killed a tank and a hovership with turrets on the same turn. Got me out of a pickle, now I realise how lucky I was!
Title: Re: Killing Alien Goo
Post by: Adam on August 04, 2005, 12:24:53 AM
theyre great for strategy sometimes... other times theyre just a waste...
Title: Re: Killing Alien Goo
Post by: Dodger on August 04, 2005, 01:31:48 AM
Leave it how it is.
If it isn't broken, don't fix it.
Thanks for the info Matlu...
Title: Re: Killing Alien Goo
Post by: The_Gu3st on August 04, 2005, 03:05:50 AM
Does Turret have a chance of killing a mech warrior?
Title: Re: Killing Alien Goo
Post by: Adam on August 04, 2005, 03:24:31 AM
yeah... a probe has a chance of killing mech warrior...
Title: Re: Killing Alien Goo
Post by: matlu on August 04, 2005, 08:54:15 AM
neither turret nor probe have chance to kill mech warior. The difference between strength and defence has to be at least 4 to get (small) chance.
Title: Re: Killing Alien Goo
Post by: The_Gu3st on August 04, 2005, 09:01:33 AM
so if the difference is 5 then you have 0.00% chance?
Title: Re: Killing Alien Goo
Post by: matlu on August 04, 2005, 09:13:43 AM
yes
Title: Re: Killing Alien Goo
Post by: Adam on August 04, 2005, 10:49:15 AM
so how is it my commander has been killed by a probe before? :-\
Title: Re: Killing Alien Goo
Post by: Dodger on August 04, 2005, 11:31:37 AM
The difference is only 4 between probes attack and commanders deffence so a probe has a very small chance of killing a commander, making it extremely satisfying when it does  :D
Title: Re: Killing Alien Goo
Post by: Adam on August 04, 2005, 11:39:33 AM
very small would mean it wouldnt happen hardly ever.. ive had those very small chances happen more than a few times :-\
Title: Re: Killing Alien Goo
Post by: matlu on August 04, 2005, 11:42:05 AM
there is 3.3% chance. So it should happen approx. 3 times from 100 ATTEMPTS.
Title: Re: Killing Alien Goo
Post by: Dodger on August 04, 2005, 11:46:42 AM
Damn small, but i once killed someone with a probe and then killed someone else with a drone in the same game  ;D
Title: Re: Killing Alien Goo
Post by: Adam on August 04, 2005, 12:19:08 PM
yeah.... thats a bit off... :-\
Title: Re: Killing Alien Goo
Post by: Dodger on August 04, 2005, 12:22:56 PM
A bit off??  It was proper funny!  :D
Title: Re: Killing Alien Goo
Post by: Bakster on August 04, 2005, 02:48:22 PM
I killed someone with a probe once. I also killed a force armor commander with a normal commander. My opponent in both those games has 2 rating points (surprise, surprise!) ;D
Title: Re: Killing Alien Goo
Post by: The_Gu3st on August 04, 2005, 07:26:52 PM
I got killed by a drone yesterday.. :-(
Title: Re: Killing Alien Goo
Post by: Adam on August 05, 2005, 12:24:15 AM
sounds like it happens quite often for a 3 in 100 type thing....
Title: Re: Killing Alien Goo
Post by: The_Gu3st on August 05, 2005, 12:49:26 AM
Nopes, ive only lost once to a drone, once to a probe, once to a jeep, and once to a fire fox out of 800 and something games.
Title: Re: Killing Alien Goo
Post by: Adam on August 05, 2005, 01:24:29 AM
happens to me once every 10 games or so.... :-\
Title: Re: Killing Alien Goo
Post by: The_Gu3st on August 05, 2005, 03:21:57 AM
The game must be making you make up for all the games i havnt died like that  :P
Title: Re: Killing Alien Goo
Post by: Adam on August 05, 2005, 04:11:32 AM
i wouldnt be surprised >:(
Title: Re: Killing Alien Goo
Post by: Wildtigre on August 05, 2005, 06:20:17 AM
OOOOOOOOOOH.
Title: Re: Killing Alien Goo
Post by: waylan on August 06, 2005, 10:41:56 PM
take the percentage chance of a succesful beam down, then minus 20% off it.
example:
laser robot = 40%
fire fox = 50%
spideroid with technology 7 alignment = 70%

thats how i think this game works to be honest... it was the same with the old version (of course im more likely to notice how unlucky i am rather than the time when i am lucky)
Title: Re: Killing Alien Goo
Post by: Adam on August 07, 2005, 10:07:59 AM
the old version it was a lot easier to beam stuff down........
Title: Re: Killing Alien Goo
Post by: matlu on August 07, 2005, 11:15:04 AM
there is no "minus 20%". The problem is that we cannot order random number generator :)
Title: Re: Killing Alien Goo
Post by: Adam on August 07, 2005, 12:22:02 PM
the problem is that theres only 1 random number generator for the entire game... that messes up the percentages and puts a lot more luck into it than there was in the old castle on games domain where there was a random generator for every 5 actions i believe.... :-\ made 60% beam down 80% of the time... kinda added to the percent making it a lot easier to beam down...
Title: Re: Killing Alien Goo
Post by: anima on August 07, 2005, 04:53:39 PM
Easier beam downs is not a good thing. If it says it has a 60 % chance of working, then it should stay like that.

BTW Adam, you have to admit that move i pulled off other day was sweet :D
Title: Re: Killing Alien Goo
Post by: Adam on August 07, 2005, 05:35:45 PM
i dont remember what it was but i remember it was fucking lucky as hell... which is why i dont like the fact that theres only 1 random number generator... makes the game consist mainly of luck like that...  >:(
Title: Re: Killing Alien Goo
Post by: matlu on August 07, 2005, 06:18:33 PM
Quotei remember it was fucking lucky
please watch your words.
Quotei dont like the fact that theres only 1 random number generator
there is really nothing wrong about having 1 RNG.
Title: Re: Killing Alien Goo
Post by: anima on August 07, 2005, 06:46:16 PM
Quote from: Adam on August 07, 2005, 05:35:45 PM
i dont remember what it was but i remember it was fucking lucky as hell...

You're right it was lucky  :P

Quote from: matlu on August 07, 2005, 06:18:33 PM
there is really nothing wrong about having 1 RNG.

I second that.
Title: Re: Killing Alien Goo
Post by: Adam on August 07, 2005, 08:39:36 PM
except that numbers arent quite as random...  :-\
Title: Re: Killing Alien Goo
Post by: waylan on August 12, 2005, 05:22:57 PM
i know theres no minus 20% im just saying it feels that way sometimes. especially when about 75% of my 50%+60% creatures fail (if u can understand that)
Title: Re: Killing Alien Goo
Post by: waylan on August 12, 2005, 07:21:43 PM
just to "prove" this fact ill show results of 3 games i just played.

game 1:

i had three 60% objects fail in a row  - and subsequently died

game 2:

i had one 60% and one 50% fail - game ended like turn 5

game 3:

i had one 90% fail, one 60% fail and one 50% fail and then died

-----
in all 3 games above i had ONE object succeed that was 50% or 60% out of SEVEN attempts, and none below 50%.

so there you go, maybe it needs reworking?
Title: Re: Killing Alien Goo
Post by: matlu on August 12, 2005, 08:12:58 PM
start single player game, try beaming down the monsters and note down the results. And do it more times, 7 times is like nothing.

btw I tried it right now and my results were:
50% success
50% failed
50% success
40% success
40% success
60% success
60% failed
40% success
50% failed
50% failed
50% success
70% suceess
60% failed
40% failed
70% success
50% failed
50% failed
60% failed
60% failed
40% failed
60% failed  (well, very long unsuccesful row, isn't it)
90% success (finally)

Title: Re: Killing Alien Goo
Post by: Bakster on August 13, 2005, 03:37:51 PM
Last night I was playing waylan, and NOTHING below 90% worked, I mean absolutely nothing!!!
Title: Re: Killing Alien Goo
Post by: The_Gu3st on August 13, 2005, 08:29:37 PM
that just means you had back luck that day... get over it.
Title: Re: Killing Alien Goo
Post by: dragon75 on August 21, 2005, 06:45:57 AM
everyone around here seems to be writing everything off on the propability factor. how about some investigation instead? i don't mean to sound like a prick, but come on, when someone complains, people say "it's bad luck."
Title: Re: Killing Alien Goo
Post by: Dodger on August 21, 2005, 09:56:45 AM
Thats because it generally is. Matlu did some investigating didn't he, his results showed that the probability is fine. You can't always think that because it's 90%, it will work all of the time. Because it wont.
As for 50%'s, it's like flipping a coin, sometimes you can get tails a few times in a row, but that doesn't stop it from being a 50-50 chance.
Title: Re: Killing Alien Goo
Post by: matlu on August 21, 2005, 10:31:58 AM
Quotehow about some investigation instead?
What about doing it yourself instead of writing rants?
Nothing is easier. Start single player game, take a piece of paper and note down results (along with probability).
If you know something about statistics you'll be also able to interpret the result.
Title: Re: Killing Alien Goo
Post by: The_Gu3st on December 13, 2005, 07:22:17 PM
Decided to do this for some fun, here are my results...

         Work   |   Fail
--------------------------
10%  None    |  One
--------------------------
20%  Two     |  One
--------------------------
30%  N/A      |  N/A
--------------------------
40%  None    |  Three
--------------------------
50% Twelve  | Two
--------------------------
60% Seven   | Four
--------------------------
70% Four     | Three
--------------------------
80% None    | Four
--------------------------
90% Six       | One
--------------------------
100% N/A    |  N/A


Anyone feel like working the statistics out?
Title: Re: Killing Alien Goo
Post by: Dodger on December 13, 2005, 07:27:25 PM
How strange...not your results....
I was looking at this topic because I saw that I guest was reading it...Then I clicked refresh and you had posted  :)
Title: Re: Killing Alien Goo
Post by: The_Gu3st on December 13, 2005, 09:31:20 PM
Quote from: Dodger on December 13, 2005, 07:27:25 PM
How strange...not your results....
I was looking at this topic because I saw that I guest was reading it...Then I clicked refresh and you had posted  :)

It was probably me.
Title: Re: Killing Alien Goo
Post by: Dodger on December 13, 2005, 10:05:54 PM
A guest, not the guest.  :)
Title: Re: Killing Alien Goo
Post by: The_Gu3st on December 13, 2005, 10:27:50 PM
that guest was probably me before I logged in...
Title: Re: Killing Alien Goo
Post by: Dodger on December 13, 2005, 10:44:55 PM
Mine is always logged in...I don't have to log in. :) loser.
Title: Re: Killing Alien Goo
Post by: Bakster on December 14, 2005, 10:04:16 AM
Me too....LOSER
Title: Re: Killing Alien Goo
Post by: Dodger on December 14, 2005, 11:12:59 AM
Quote from: The_Gu3st on December 13, 2005, 07:22:17 PM
Decided to do this for some fun, here are my results...

         Work   |   Fail
--------------------------
10%  None    |  One
--------------------------
20%  Two     |  One
--------------------------
30%  N/A      |  N/A
--------------------------
40%  None    |  Three
--------------------------
50% Twelve  | Two
--------------------------
60% Seven   | Four
--------------------------
70% Four     | Three
--------------------------
80% None    | Four
--------------------------
90% Six       | One
--------------------------
100% N/A    |  N/A


Anyone feel like working the statistics out?

Back to the actual point of this topic....all four of your 80%'s failed?? And two out of three 20%'s worked?? And only two out of fourteen 50%'s failed....weird....
Title: Re: Killing Alien Goo
Post by: Bakster on December 14, 2005, 07:01:10 PM
THIS GAME IS BUGGED! RUN FOR YOUR LIIIVVVEEESSS

hehhe that looks cool!!!

TRIANGLE!ELGNAIRT
[/color]
Title: Re: Killing Alien Goo
Post by: The_Gu3st on December 15, 2005, 12:30:11 AM
Quote from: Dodger on December 14, 2005, 11:12:59 AM
Back to the actual point of this topic....all four of your 80%'s failed?? And two out of three 20%'s worked?? And only two out of fourteen 50%'s failed....weird....

Yup, it was tested over 3 games. I was surprised with the results myself, but it all seems to balance out.
Title: Re: Killing Alien Goo
Post by: flamingdragon on March 19, 2010, 08:38:38 AM
Quote from: Bakster on December 14, 2005, 07:01:10 PM
THIS GAME IS BUGGED! RUN FOR YOUR LIIIVVVEEESSS

hehhe that looks cool!!!

TRIANGLE!ELGNAIRT
[/color]

That is pretty cool.