Duel Board - Free multiplayer online games

Duel Board => MUD / RPG => Topic started by: T3h luggage on July 16, 2005, 12:14:10 AM

Title: Discussion 2
Post by: T3h luggage on July 16, 2005, 12:14:10 AM
OK, to say my opinion:
    I say it should be a fantasy game for 2 reasons.  1: I'm much better at fantasy-style graphics than sci-fi.  I've had practice. (http://tibia.gamigo.de/forum/showthread.php?t=81865&page=1  look through all 3 pages.  If you wanna use something from there, just tell me. (remember, I may use my graphics for my project as well, but that won't be a problem for months if ever.)
   Remember, Hack and slash is cool.  I must say though, It would be better with a system other than Runescapes.  Perhaps more like Tibia's, with more room for strategy. (Yes, I am bias towards Tibia.)
Nice job on the game so far, though.  I'm flattered to see you're using the sentry robot as the character.
Title: Re: README
Post by: matlu on July 16, 2005, 01:34:04 AM
Quote  I say it should be a fantasy game
I'm also leaning towards fantasy. It would be really hard to create sci-fi world with such simple 3d graphics. Fantasy should be a bit easier.

QuoteIf you wanna use something from there, just tell me. (remember, I may use my graphics for my project as well, but that won't be a problem for months if ever.)
Thank you. I will ask later, right now the graphics is not a priority. And I definitelly don't mind if you use the graphics elsewhere.

QuotePerhaps more like Tibia's, with more room for strategy. (Yes, I am bias towards Tibia.)
Weeeeell, I'm going to download Tibia, and maybe get a bit inspired with the gameplay :)
Title: Re: README
Post by: Bakster on July 16, 2005, 01:40:55 AM
Download games don't work for me. My computer doesn't support 3D graphics of this caliber.

Maple Story is a download game I tried. I forgot the url, so try maplestory.com, and then google it if you want to try :P
Title: Re: README
Post by: BladeSabre on July 16, 2005, 01:08:31 PM
Sci-fi might be easier than fantasy in 3D actually - because it can look OK if you make everything have corners and sharp edges. And if everyone flies around in spaceships, you don't have to draw people ;P It's also OK to have 2D scenes in a 3D game, so the bits where people come out of their spaceships could even be 2D.
Title: Re: README
Post by: TheMcCool on July 17, 2005, 01:46:09 AM
That's a cool idea. Space Cowboy RPG. You could buy upgrades for your ship, buy new ships, and stuff. And have spaceports you could dock at with 2d bars and saloons you could hang out at.
Title: Re: README
Post by: Parsley on July 18, 2005, 05:03:09 PM
I reckon, an insanely complicated version of Magic: The Gathering.

Where you have a million and one modifiers...

Walk in to battle from the East (+1 to all ice, -3 to all fire)
Walk in to battle from the West (all dragon types fight with lycanthropy)
Play earth first (all lycanthropy changes to neomancy)
etc...

Could be fun.
Title: Re: README
Post by: T3h luggage on August 22, 2005, 02:30:48 AM
Quote from: Parsley on July 18, 2005, 05:03:09 PM
I reckon, an insanely complicated version of Magic: The Gathering.

Where you have a million and one modifiers...

Walk in to battle from the East (+1 to all ice, -3 to all fire)
Walk in to battle from the West (all dragon types fight with lycanthropy)
Play earth first (all lycanthropy changes to neomancy)
etc...

Could be fun.
Nev4r!
Really, though, that doesn't sound all that cool.  Lycantropy is the disease that causes were-wolfism.  Not to flame or something...
Title: Re: Discussion 2
Post by: Parsley on August 23, 2005, 02:43:17 PM
Fine...

How about an RPG with the CyberBattles combat system?

You start off with, say, just a single mech/alien/neutral unit (player's choice).

Quests involve battling NPCs at CyberBattles.

As you complete quests you gain access to more & better units.

So you can design your 'deck' as it were in order to compete against more difficult quests & other players.

Title: Re: Discussion 2
Post by: matlu on August 23, 2005, 06:34:17 PM
I want to have mmorpg, in principle similar to Runescape, Ultima Online and other similar games. It means: there will be big world, where you see your character, you can see other players in real time, and interact with them in real time.

Many such games have some small game "built-in" inside, for example in UO you can play backgammon with other players. This is ok. Players could also play game similar to cyberbattles, I see no problem about it - but only extra feature, not as dominant or mandator part of whole game.

Especially I don't think it's possible / desirable / good idea to have something turn-based as dominant part of such massively multiplayer game. I really cannot imagine how could it work.
Title: Re: Discussion 2
Post by: T3h luggage on August 23, 2005, 07:52:37 PM
Quote from: Parsley on August 23, 2005, 02:43:17 PM
Fine...

How about an RPG with the CyberBattles combat system?

You start off with, say, just a single mech/alien/neutral unit (player's choice).

Quests involve battling NPCs at CyberBattles.

As you complete quests you gain access to more & better units.

So you can design your 'deck' as it were in order to compete against more difficult quests & other players.


I agree with matlu.  I can see that you are thinking outside of the box, and coming up with origional ideas for the game.  That's good, but most of us are content to stay in the box for the time being.  A game like you propose could be wildly succesful and origional, but it could fail badly as well.  In the box, there is some level of security. 
At least that's what I think.  It could be that we all just fear change.
Title: Re: Discussion 2
Post by: matlu on August 23, 2005, 08:31:06 PM
I would no mind to get outside of the box, but I just cannot imagine how could "massively multiplayer" and "turn based" work together
Title: Re: Discussion 2
Post by: tiraspol on August 23, 2005, 10:20:07 PM
Gunbound.

www.gunbound.net
Title: Re: Discussion 2
Post by: matlu on August 23, 2005, 10:44:11 PM
Quote from: tiraspol on August 23, 2005, 10:20:07 PM
Gunbound.

www.gunbound.net

I had a quick peek. As far as I can tell it's not what I mean by "massively multiplayer". It's just normal multiplayer game with lobby where you create / join a game. I don't know how many players can join a game, but I pressume that it's around 10. It's not "massive".
Title: Re: Discussion 2
Post by: Parsley on August 24, 2005, 12:45:45 PM
QuoteA game like you propose could be wildly succesful and origional, but it could fail badly as well.  In the box, there is some level of security. 

Security in what?  A standard game will have difficulty attracting a significant player base.  The market is becoming very saturated with this type of isometric mmorpg.  Differentiation is an absolute Must nowadays - and not just in terms of in-game design - I'm talking about fundamentals. 

Real time world with turn based battles?

I (personally) think that CB in an online game is following a growing trend of separation between real time and action elements.  Just look at the most successful independent game of this year (adventure quest @ battleon.com) and they have successfully separated the 'travel/buy/trade/chat/etc.' aspects from the actual fight itself.

And they've made a fuck load of cash through some canny marketing, which I'd be happy to advise on @ a later date.
Title: Re: Discussion 2
Post by: matlu on August 24, 2005, 01:52:20 PM
I never played battleon nor adventure quest before. Right now I tried battleon for few minutes. Well: to me it seems quite dull. And it's not even multiplayer. You don't see other players, you cannot interact with them (maybe it's possible in later stages of game, but I did not get so far). I think that this game is succesfull because somebody pumped loads of money into it and paid artists who painted all that cute monsters etc. It also seems to be aimed at very young people of average intelligence. I doubt that somebody older than 15 - 17 would play it for longer time.
I want to make really massive multiplayer game, where you see other players, and can interact with them.
Title: Re: Discussion 2
Post by: Parsley on August 24, 2005, 02:36:45 PM
Not quite sure why I'm arguing this cause, as I'm not really too fussed.

But I've started, so I'll finish :)

My mental image sees this...

3D isometric world, people wandering around with a stack of 'cards' in their pocket.  These 'cards' represent CB units.

When you encounter an enemy you transfer to the Cyber Battles fight screen.

You can encounter multiple enemies, fight in groups, PVP, etc.

People will specialise in certain types of unit in order to be a good group player (plenty of support cards), lone wolf (mixed deck, heavy hitters), etc.

I'm just caught up with the image of attacking some sort of stronghold, being whisked into the Cyber Battles fight screen, and lining up with 5 other CB players on the left hand side to take on 6 NPC players on the right hand side (possibly using a slightly larger gameboard depending on battle-size).

Then scoping that up to fight 10v10, 20v20, etc.

So it's a bit like Final Fantasy in the way it plays, with the fight sequence being distinct from the interactive world.  But then that allows you to do all sorts of complicated design work in the interactive world because you don't have to worry about coding PVP or PVM interaction.

+ it has the addiction of pokemon, magic the gathering et al. because you're spending all your time trying to improve your deck by killing bigger and better monsters...

Just my 2c on the matter, no need to take my comments too seriously ;)
Title: Re: Discussion 2
Post by: matlu on August 24, 2005, 03:08:30 PM
Few comments.
You want the people to travel in world (it doesn't really matter whether it is isometric or full 3d). You want the people to see each other, right? (at least I hope you meant this, in my opinion it is a must). You also want monsters wandering around, right?

And when combat is started, you want to switch to turn-based. But other people, which are not in combat, did see you before. What should happen, should you simply dissapear from their view? Should you froze? Both is stupid.

Another thing. You wanted people to be able to attack in groups. But when a combat is started, how do you choose, WHO from hundreds other connected players will participate in this combat? Please try to think about real use-case. Imagine world like in runescape, or in Ultima Online (UO is isometric). Do you think that it is possible to make turn-based combat there?

I simply don't think that turn-based combat idea is going to work with big real-time world, where (hundreds of) people can see/meet each other.
Title: Re: Discussion 2
Post by: Parsley on August 24, 2005, 03:32:48 PM
Graphical representation of fights should be simple.  Some kind of effects denoting combat surrounding the characters would do the job.  Plenty of options there -  a glowing red triangle surrounding the fighters, representing a 'battle zone', would work well. 

That way if you walk past the people you will see who is fighting - as people die they get chucked out of the zone - where they can be picked on by PVP assassins waiting to grab a quick kill.  If it's a quest the corridor can become blocked by the fight.  Loads of flexible options.

Groups - people choose their group. 

Create group [name]
Group invite [player name]
Group kick [player name]

And when they walk, they walk together in formation, with the leader choosing where they go.  You could even possibly alter the formation so that when battle starts people are set down in a certain order.

Group formation [player name] [position]
Title: Re: Discussion 2
Post by: T3h luggage on August 24, 2005, 05:27:10 PM
Quote from: Parsley on August 24, 2005, 03:32:48 PM
Graphical representation of fights should be simple.  Some kind of effects denoting combat surrounding the characters would do the job.  Plenty of options there -  a glowing red triangle surrounding the fighters, representing a 'battle zone', would work well. 

That way if you walk past the people you will see who is fighting - as people die they get chucked out of the zone - where they can be picked on by PVP assassins waiting to grab a quick kill.  If it's a quest the corridor can become blocked by the fight.  Loads of flexible options.

Groups - people choose their group. 

Create group [name]
Group invite [player name]
Group kick [player name]

And when they walk, they walk together in formation, with the leader choosing where they go.  You could even possibly alter the formation so that when battle starts people are set down in a certain order.

Group formation [player name] [position]
Adventure Guest is not really succesful.  It'll die in a few years.
You said that the market is saturated with isometric mmorpgs.  I only know of 2 or 3.  There are ceratinly a lot you have to pay per month to play, but those wouldn't really be competition to us, because it would be free, perhaps with Members/premium account capabilites.  But we already have Cyberwars.  I think it would be pretty redundant to have it in this format.