Duel Board - Free multiplayer online games

Duel Board => MUD / RPG => Topic started by: matlu on October 23, 2005, 02:12:32 PM

Title: What next...
Post by: matlu on October 23, 2005, 02:12:32 PM
I uploaded new version http://www.duelboard.com/mud/ but there are only few visible changes. There is textured floor in the buildings, one building has 2 floors (but it is not finished yet, upper floor doesn't disappear when you walk under it).. and... there is... ehm... a piece of highway behind the building on the left (but it only looks good from close distance). I also reverted to paper-thin walls, I had some problems with "real" walls, maybe I'll work on it later.

I was also thinking about the setting (and plot) of the game. My intentions change from day to day, but right now I have an idea to make it sci-fi, or better postapocalyptic (something like Fallout). I think that if I made it fantasy, then most people would say, that it is "exactly same as RS, but with worse graphics, so I will play RS". I hope that different setting would make this game more  interesting.

As you can see the programming goes on quite well, basic interaction like dropping/picking up objects works, and I think I'll be able to make more functionality in reasonable time. Most difficult will be to get some good graphics, and to make it "look good".
I think that now my goal now would be to create at least very small area which looks "reasonably nice" (which means: not totally ugly).

Again, if anybody has some graphics or 3d models that would fit, let me know.
Title: Re: What next...
Post by: willie on October 23, 2005, 07:28:02 PM
wouldnt the world be so tight if there'd be nothing but chicks and robots and youre the only guy?  great game so far
Title: Re: What next...
Post by: matlu on October 23, 2005, 07:51:01 PM
 :D It would sure be ideal world :) Robots to serve, and girls to pleasure :)

I'll add more stuff later, but it will take time
Title: Re: What next...
Post by: Dodger on October 23, 2005, 09:26:25 PM
I like the postapocalyptic idea  :) I say head down that path...
Title: Re: What next...
Post by: T3h luggage on October 24, 2005, 12:22:16 AM
postapocalyptic is overdone...(try saying that 10 times fast)
Title: Re: What next...
Post by: matlu on October 24, 2005, 10:34:30 AM
Quote from: T3h luggage on October 24, 2005, 12:22:16 AM
postapocalyptic is overdone..
what do you mean by this?
Title: Re: What next...
Post by: TheMcCool on October 25, 2005, 07:54:26 AM
How about a post-apocalyptic world terrorised by powerful vampires and their minions. The humans are spread out into small towns and villages, with no central government. The vampires, who were once the ruling class, are now nearly wiped out. But those who remain are still very powerful, and some have many followers. Not many know exactly what happened. All most humans know is they live in a dangerous world, where strange things happen at night. Life is sort of like it was in the old west, except with some interesting advances in technology. Ruins are a common sight though, and from the look of many of them, the world used to be much more advanced. The only thing keeping the vampire nobles from reclaiming the world are those who call themselves Hunters. They hunt the undead, and will take any job as long as the pay is good. One such Hunter is special... Half man, half vampire... That Hunter's name is D.
Title: Re: What next...
Post by: matlu on October 25, 2005, 09:32:08 AM
lol, that's the story from  "Terminator" crossed with "Fallout" and "Vampire the Masquerade" :) It's nice.

But all depends on whether I'm able to create some not-so-ugly graphics :( So far I have only little success. If I fail I'll return to fantasy setting, which seems easier to me
Title: Re: What next...
Post by: TheMcCool on October 25, 2005, 09:39:28 PM
lol... Maybe instead of making a game from the ground up, you could make a persistent Neverwinter Nights mod. You could probably pick up NWscript pretty fast and do some neat things with it. Have you heard of the game? Check out nwvault.ign.com -  NWN2 is coming out soon, but NWN should be pretty cheap, and the sequel is retaining the NWscript coding if nothing else. Just a suggestion... I don't know if this is your thing or not.
Title: Re: What next...
Post by: Parsley on October 26, 2005, 07:25:06 PM
How about a surreal RPG?

You start life as a young Morph.

Battles are conducted through, essentially, a complicated version of paper-scissor-stone, where you morph into a particular shape/colour combination.

As you gain experience, you get extra shape/colour combinations with which to beat the npc morphs & other players.

Your natural state shape/colour also progresses (colour to show experience, number of sides to show lvl maybe).

Players are distinguished by designing their own symbol (tattoo).

Should be pretty easy to code, and could be addictive as hell if you get the gameplay right.

Title: Re: What next...
Post by: willie on November 04, 2005, 10:09:36 AM
good luck.....with everything.....I hope the game works out.....i guess..
Title: Re: What next...
Post by: TheMcCool on November 05, 2005, 11:13:04 PM
I honestly think it was a bad move to start working on an rpg... But I guess he's really only doing all this for experience and stuff.
Title: Re: What next...
Post by: matlu on November 05, 2005, 11:38:06 PM
ehm, may I ask what would you consider a good move from me? Creating Battlethingz clone? Forgetting about computers and becoming a fireman?
Title: Re: What next...
Post by: The_Gu3st on November 06, 2005, 01:35:49 AM
You should be a fireman on the side, as an extra job or something. I mean, imagine this:

You're up until 2am making a breakthrough on your game and then BOOM! Your computer explodes and catches your room on fire!

BUT WAIT! YOU'RE A FIREMAN!!!

While you room is burning, you go into your closet, put on your firejacket thing, go get a hose and viola! You now know how to put out a fire.

Seriously Matlu, you should consider this. We wouldnt want you dieing in some sort of computer related explosion.
Title: Re: What next...
Post by: ultswordsman on November 06, 2005, 02:49:59 PM
uhh ok and matlu how are logs combat knifes.....
Title: Re: What next...
Post by: matlu on November 06, 2005, 02:53:38 PM
Quote from: ultswordsman on November 06, 2005, 02:49:59 PM
uhh ok and matlu how are logs combat knifes.....
damn, it will be fixed in next update :)
Title: Re: What next...
Post by: ultswordsman on November 06, 2005, 02:58:40 PM
yea...it says chop tree i chop tree then it says combat knife light logs then when the logs are lit u can take the knife and its logs,,,,, and u need a sale option a level up program missions and maybe some abilities like magic archery and combat and character design
Title: Re: What next...
Post by: matlu on November 06, 2005, 03:47:18 PM
Quoteand u need a sale option
it is possible to sell - just right-click an object from your inventory (it works same way as in RS 2)

Quotea level up program missions and maybe some abilities like magic archery and combat and character design
Exactly :) You very nicely summarized what all is missing :) One more missing thing is better graphics and character animation (walking, fight, etc). I'm working hard on it all, but it will take some time, it's really very complicated thing.