Author Topic: Mutate  (Read 3273 times)

Irrelevant

  • Probe
  • *
  • Posts: 1
  • Head of Inadvisably Applied Magic
Mutate
« on: April 12, 2005, 12:59:27 am »
This is my first - I can't really do animals, and my buildings are only so-so, so I thought I'd have a bash at a nice abstract symbol. 8)

I hope I got the sequence right - I assumed that the "spells" had the same order of animation as the objects (buildings, fire, blob, forcefield).
My identity is not your concern. I am Irrelevant, that is all you need to know.

ZAPTONE_Z

  • Cyborg
  • ***
  • Posts: 142
    • Cash money
Re: Mutate
« Reply #1 on: April 12, 2005, 01:01:14 am »
looks nice

i think it might be cycling just a bit too fast tho

matlu

  • Administrator
  • Commander
  • *****
  • Posts: 1390
    • Email
Re: Mutate
« Reply #2 on: April 12, 2005, 01:11:25 am »
Ehm, nice piece of abstract geometry art. I'll use it to replace "alien" symbols (mutate, and some other actions), thank you :)

<edit>And yes, the order of animation is currect. It will appear in tomorrow's game update.
« Last Edit: April 12, 2005, 01:20:17 am by matlu »