Author Topic: Turret v2.  (Read 6262 times)

Parsley

  • Global Moderator
  • Commander
  • *****
  • Posts: 501
    • Email
Turret v2.
« on: March 23, 2005, 07:22:39 pm »

matlu

  • Administrator
  • Commander
  • *****
  • Posts: 1390
    • Email
Re: Turret v2.
« Reply #1 on: March 23, 2005, 07:32:51 pm »
Yep, this one is surely better.  BTW how did you created it? Is it hand-drawn, or did you render it with some 3d software? The question is, would it be difficult to have same picture, but from different point of view? (from some other angle)

TheMcCool

  • Battle Mech
  • ****
  • Posts: 361
    • Email
Re: Turret v2.
« Reply #2 on: March 23, 2005, 08:19:22 pm »
Would it be possible to have the turret swinging from side to side. That way it doesn't matter where its facing.
ZZ, to me you're nothing but one incredibly smokin' hott, built up, knowledgable hunk of man. And yes, I hope you put this in your sig too.
-The very available Song Flower

(Please Copy and Paste This In Your Profile Wink) <<i dont see the point.  Huh

Parsley

  • Global Moderator
  • Commander
  • *****
  • Posts: 501
    • Email
Re: Turret v2.
« Reply #3 on: March 24, 2005, 11:42:37 am »
Drew by hand, unfortunately.

Will see what I can do; may take a while to knock up...

Parsley

  • Global Moderator
  • Commander
  • *****
  • Posts: 501
    • Email
Re: Turret v2.
« Reply #4 on: March 24, 2005, 12:21:08 pm »
Okay... Cheated a bit:


Simultaneous


Salvo

matlu

  • Administrator
  • Commander
  • *****
  • Posts: 1390
    • Email
Re: Turret v2.
« Reply #5 on: March 24, 2005, 01:43:38 pm »
Okay... Cheated a bit:

That's simply cool solution!!!  :D  Somebody complained, that it points always to the left side (and makes impression that it is targeted at certain player). I think that now nobody can say nothing :D   I'll use it.

(ehm, one more thing... perhaps you could scale it down very slightly? Just make it 90% from original. No other icon fills the square completely, but this one does)

Parsley

  • Global Moderator
  • Commander
  • *****
  • Posts: 501
    • Email
Re: Turret v2.
« Reply #6 on: March 24, 2005, 04:24:33 pm »
Which one? Salvo or Simultaneous?

matlu

  • Administrator
  • Commander
  • *****
  • Posts: 1390
    • Email
Re: Turret v2.
« Reply #7 on: March 24, 2005, 04:29:19 pm »
Which one? Salvo or Simultaneous?

Hm, I like more salvo. Not sure how it will look to have many of them on board, we'll see. If possible please make it a bit smaller  (if you think that it is good idea. It's just my opinion)

Parsley

  • Global Moderator
  • Commander
  • *****
  • Posts: 501
    • Email
Re: Turret v2.
« Reply #8 on: March 24, 2005, 05:25:08 pm »


Lost some definition I'm afraid.

TheMcCool

  • Battle Mech
  • ****
  • Posts: 361
    • Email
Re: Turret v2.
« Reply #9 on: March 24, 2005, 05:40:32 pm »
That looks great. Once all the new graphics are "done" they can always be readjusted to go together better.
ZZ, to me you're nothing but one incredibly smokin' hott, built up, knowledgable hunk of man. And yes, I hope you put this in your sig too.
-The very available Song Flower

(Please Copy and Paste This In Your Profile Wink) <<i dont see the point.  Huh

Parsley

  • Global Moderator
  • Commander
  • *****
  • Posts: 501
    • Email
Re: Turret v2.
« Reply #10 on: March 24, 2005, 05:56:32 pm »
They can?

My computer is missing the 'readjust' button I think.

[Edit] Sorry - end of the week @ work... feeling snappy.  :-\
« Last Edit: March 24, 2005, 06:05:32 pm by Parsley »

TheMcCool

  • Battle Mech
  • ****
  • Posts: 361
    • Email
Re: Turret v2.
« Reply #11 on: March 24, 2005, 08:20:41 pm »
I know it takes work, just saying nothing has to be final and we'll have all the time in the world to tweak graphics later if people aren't satisfied. :P I mostly just meant to say that the turret looks fine and don't worry about the lost definition. I have a habit of adding on useless comments to my posts.
ZZ, to me you're nothing but one incredibly smokin' hott, built up, knowledgable hunk of man. And yes, I hope you put this in your sig too.
-The very available Song Flower

(Please Copy and Paste This In Your Profile Wink) <<i dont see the point.  Huh

matlu

  • Administrator
  • Commander
  • *****
  • Posts: 1390
    • Email
Re: Turret v2.
« Reply #12 on: March 24, 2005, 10:29:43 pm »
BTW - now I see that I forgot to mention one important thing :) Actually buildings may (and should) have 4 animation phases! (Because unlike monsters they don't have 'dead' phase).  It would be great if you could add one more phase - and I think it should be 'still' phase, no glow at all. Except this is the turret perfect.