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Story Time!

Started by The_Gu3st, August 14, 2005, 12:15:19 AM

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MetalGear822

A real story unlike the vast majority of these things I got my first drone kill (on someone other than me) for the first time right after complaining about the other guys lucky shot mining droid on my flying slime and all this turns after he failed to kill anything significant with his holograms :P

CrazyHazy

I'm pretty sure the vast majority of these are not fake. But whatever.

Just read through this thread, good times. ;-)
C  ~       Perfect Assasins
R    ~
A      ~
Z        ~          The
Y          ~ >---Sabre---> 
H        ~        Killers
A      ~
Z    ~
Y  ~

The_Crusade

Ahh, haven't had a story for a while, here goes:

This thread I read, and amused me quite a few posts did. My own most of those posts were.

The end.

Anandymous

#213
I remember playing back long ago when this game was very popular. I remember when everyone said it had potential. I remember back when its owner had faith. I remember back when its users were united and motivated. I stand here awestruck. All the time, effort, and money put into this effort wasted. Completely wasted. It has gone to nothing and it seems as if it will continue on a downward track. Matlu, what happened to you? How could you so easily give up?  :'(

dishearteningly signing off,
#12


p.s. new slime sprites suck
p.p.s. Glad to see you around here still Dodger. Long time no see buddy, I can't believe you're still 1 behind me. We should catch up sometime...

matlu

Hi there :)  I haven't lost all my faith yet, I still have little bit left :) Not too much though.

I still have plans, and I'm still very busy with duelboard. The "rook" game (which is de facto whole duelboard right now) is relatively successful, but it's not enough. I want to have more games back, have the website looking more professional, and ultimately I want to integrate it with facebook. It's all in progress.
Ehm, I actually also started re-re-creating cyberbattles in flash instead of java (to work together with "rook", and other games that will came). Actually I don't really hope that it will ever significantly successful, well I just like the game.
As always, what I need the most, is a good graphician.

I hope I didn't sound too optimistic, I really didn't mean to :)

Dodger

#215
I like the sound of your proposals Mat. Any insight on what these new games would be?
On the offchance, would you be willing to accept any third party games from amazing people? Just in case I ever want to make a totally awesome game :) I have a few ideas for single player puzzle games. Just don't have the expertise as of yet.
..Watch this space.

Nice to hear from you Guest :) Made me smile. What's happening in your life these days? Everything well?
It is sad about the game :( Some of the friends I made and times we had were awesome :D Remember when we tricked everyone into thinking you were a girl and you told Ults you were in love with him? :P Haha. Good times.
About the future... Everyone says this new 'DragonWars' game has potential. That's Lances CW clone that he finally managed to get off the ground. It's in beta atm as far as I know.
I just hope you share my views on it. It just deviates too far from the original to be called a clone, and my heart will always be with CyberWars :-[
Talk to me sometime, I think I still have you on MSN (though you never use it) and I pop into the forum every now and again to harrass the newbies ;)

P.S. I don't really like the new slimes either :-\

matlu

I didn't know you are into programming :p If you created a totally awesome game I would put it on duelboard, no problem. I just recently prefer flash to java. And why singleplayer? Why not something multiplayer? :p

The games I would like to create are in two categories, in a "dream" category, and a "realistic". Makes no sense to talk about "dream" category. The realistic games are Cyberbattles in flash, ordinary card, board, and perhaps casino games that could interest folks who currently play "Rook/Raven".

btw it will be possible to use any animation for monsters in flash CB, (not just 3 cells animation), but I will use these at the beginning. If anybody wanted to create some more elaborate animations you are welcome.

Dodger

I'm on a Computer Science degree at University at the moment. There's a lot of emphasis on Java.
I have some ideas knocking about in my head. Nothing complex, I just like puzzles.

I'm quite curious to know what the games in the 'dream' category are like :)

I thought it was possible to use any animation in Java? It would just take more space and thus bigger download...
What's so special about Flash over Java?

matlu

#218
Games is 'dream' category, I always wanted to have online version of japanese game called "puyo puyo fever". I saw some clones (e.g. puzzle pirates have, something similar) but I didn't like them. Then clones of some board games like "Settlers of Catan" and similar. And then something runescape-like.

Java is superior to Flash, what I meant was that existing java CyberBattles only supports this fixed format with 4 animation frames per "action" in one big image files. It would take some work to make it support something else, and I'm not going to do that work :) And since I'm re-working it in flash from scratch, it possibilities are still open. Flash also has nice tools, where artist can create animations any way he likes, and programmer can just import them.

Dodger

I've never heard of those! Sounds interesting though. And I know you always had your heart set on the Duelboard/Runescape project. I remember the old MUD :) Showed good progress.

Cyberbattles only supports 4 frames? What about those commander animations I made and you implemented? Some of those were at least 10 frames.
I look forward to seeing the game in flash anyway :) If it was your main project, how long would it take for you to port the game to Flash?

matlu

The commander animations were what I would call "ugly hacks" and "workarounds". They still had to be in one image file, which had to be 4*32 pixels wide, and I wrote special code to play these animations, where I also had hardcode in the program the index of starting end ending frame of each animation. If you for example wanted to add one frame to some animation you would have to "shift" all existing frames to get the space.
Btw those animations were definitely very nice :p

Again, it will be a process. If you don't have to care about anything else, just create game mechanics, I believe it is possible to get basic things working in like one week (like to select and move units), and then add features.
But right now I struggle with what I call "the framework" - which is all the code that is not specific for particular game, but does general things like network communication, game lobby, game options, ratings and such. The framework should be as universal as possible. For example the existing Rook/Raven game and Cyberbattles differ in certain things - e.g. in Rook you need exact number of players to start a game, then all hit "start" button and the game starts. In CB a game can start with any number of players, and I'm not yet sure whether there is going to be this "countdown thing" or something else. And some other games may need completely different requirements, like players could join or left during a game or whatever else, or you may need to be able to "challenge" the players. So I'm trying to make it universal.








matlu

Well, my will to re-create CB was seriously shaken when I found out that current java version is frequently visited by semi-retarded kids who yell "noob" at anyone they meet, and apparently suffer from severe frustration.

Dodger

Quote from: matlu on March 10, 2009, 06:14:26 PM
Well, my will to re-create CB was seriously shaken when I found out that current java version is frequently visited by semi-retarded kids who yell "noob" at anyone they meet, and apparently suffer from severe frustration.

;D ;D

Don't lose heart Matlu! Unfortunately these are by-products of the internet. Though I had no idea anyone at all still played CB.

Cyber Battles in Java sounds very interesting. I understand that most of the time the framework would be the most difficult thing to port, since the game rules and mechanics would be staying fundamentally the same, I can imagine code like this would not differ <b>too</b> greatly between languages.

I'm already getting frustrated with Java, finding that the main API I need to use is depreciated and no longer supported or maintained by Sun :(